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Who's best in this scenario?
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<blockquote data-quote="TYPO5478" data-source="post: 2959300" data-attributes="member: 37531"><p>You and your 9th level party were on a mission to rescue a political captive from a neighboring country's prison. Unfortunately, you've all been captured and are now imprisioned yourselves. All of your equipment has been confiscated, including your clothing. Now you wear only a poorly woven tunic that barely accomplishes the task of maintaining your modesty. Each of you is in an individual cell in, quite literally, a dungeon. You are able to hear each of your teammates, but only one or two is actually in line of sight. The only items in your cell are a musty bedroll and a clay chamber pot. Armed guards are posted at each end of the cell block. Each of you has been interrogated once so far (escorted to, during and from by two guards), and though you haven't yet given up any information about yourselves or your mission, you're not sure how long it will take your captors to start using more "pursuasive" methods. You are sure, however, that they are particularly resistant to mundane methods of diplomacy (short of telling them what they want to know). You're also sure that you need to escape soon, as every day that passes is another that they may kill the object of your mission... or worse, you.</p><p></p><p>At this point, what character decisions (classes, skills, feats, spells, etc.) do you wish you had made? Core only, please.</p></blockquote><p></p>
[QUOTE="TYPO5478, post: 2959300, member: 37531"] You and your 9th level party were on a mission to rescue a political captive from a neighboring country's prison. Unfortunately, you've all been captured and are now imprisioned yourselves. All of your equipment has been confiscated, including your clothing. Now you wear only a poorly woven tunic that barely accomplishes the task of maintaining your modesty. Each of you is in an individual cell in, quite literally, a dungeon. You are able to hear each of your teammates, but only one or two is actually in line of sight. The only items in your cell are a musty bedroll and a clay chamber pot. Armed guards are posted at each end of the cell block. Each of you has been interrogated once so far (escorted to, during and from by two guards), and though you haven't yet given up any information about yourselves or your mission, you're not sure how long it will take your captors to start using more "pursuasive" methods. You are sure, however, that they are particularly resistant to mundane methods of diplomacy (short of telling them what they want to know). You're also sure that you need to escape soon, as every day that passes is another that they may kill the object of your mission... or worse, you. At this point, what character decisions (classes, skills, feats, spells, etc.) do you wish you had made? Core only, please. [/QUOTE]
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