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<blockquote data-quote="Neonchameleon" data-source="post: 6665530" data-attributes="member: 87792"><p>*Points in the direction of Urban Shadows for a better ruleset for that sort of game*</p><p></p><p></p><p></p><p>If I get it working of course I'll share - what would the point be otherwise. It's somewhere in my to-do list behind three RPGs that are WIP, and writing a book about contemporary Christianity however. (Of course part of the point of Trifold 4e is the PCs are meant to be mathematically compatable with classic 4e ones so you can play both at the same table, and you can copy/paste the blocks into index-card format.</p><p></p><p></p><p></p><p>There is that. Unfortunately they gave it to the wrong classes - the martial ones. If it had been sorceror-blowback most of the time it would have worked well.</p><p></p><p></p><p></p><p>Me too - as long as you keep your triggers simple. Too many triggers just gets more annoying than remembering interrupts.</p><p></p><p></p><p></p><p>I actually kept them - but every single multi-attack I've written so far I think (I haven't worked on it for a while) has been a basic attack. Some people like playing that way, others like the tactical element and I'm trying to keep a lot of people happy. (The Archivist Wizard, fwiw, is a classic spellbook-spellcaster for whom I raided the OGL liberally and may have to if I ever publish put under the OGL even if I can make the rest Creative Commons).</p><p></p><p></p><p></p><p>Yup! I actually went for two levels of advantage/disadvantage, with the first level being +2 and the second as in 5e. But that's a playtest situation and I could be convinced to drop the intermediate step.</p><p></p><p>One of my biggest tweaks was to simply declare Death To Ability Scores. This amongst other things allows me to have the Fighter having a superb presence (replaces intimidation) in the game but by default not being terribly good at rapport (replaces diplomacy) or manipulation (replaces bluff). Meanwhile the rogue is by default good at manipulation but they have low presence so aren't so good at being either intimidating or thought competent.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6665530, member: 87792"] *Points in the direction of Urban Shadows for a better ruleset for that sort of game* If I get it working of course I'll share - what would the point be otherwise. It's somewhere in my to-do list behind three RPGs that are WIP, and writing a book about contemporary Christianity however. (Of course part of the point of Trifold 4e is the PCs are meant to be mathematically compatable with classic 4e ones so you can play both at the same table, and you can copy/paste the blocks into index-card format. There is that. Unfortunately they gave it to the wrong classes - the martial ones. If it had been sorceror-blowback most of the time it would have worked well. Me too - as long as you keep your triggers simple. Too many triggers just gets more annoying than remembering interrupts. I actually kept them - but every single multi-attack I've written so far I think (I haven't worked on it for a while) has been a basic attack. Some people like playing that way, others like the tactical element and I'm trying to keep a lot of people happy. (The Archivist Wizard, fwiw, is a classic spellbook-spellcaster for whom I raided the OGL liberally and may have to if I ever publish put under the OGL even if I can make the rest Creative Commons). Yup! I actually went for two levels of advantage/disadvantage, with the first level being +2 and the second as in 5e. But that's a playtest situation and I could be convinced to drop the intermediate step. One of my biggest tweaks was to simply declare Death To Ability Scores. This amongst other things allows me to have the Fighter having a superb presence (replaces intimidation) in the game but by default not being terribly good at rapport (replaces diplomacy) or manipulation (replaces bluff). Meanwhile the rogue is by default good at manipulation but they have low presence so aren't so good at being either intimidating or thought competent. [/QUOTE]
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