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<blockquote data-quote="Balesir" data-source="post: 6703641" data-attributes="member: 27160"><p>I agree almost completely <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>The only changes I think the "player-side" rules in 4E need are a weeding out/revision of obsolete and dodgy feats and an alteration to the way multi-classing works.</p><p></p><p>Aside: For my next game I plan to simply disallow hybrid characters and use a thoroughly revised set of multi-class feats that I have written up. They are based around the idea that the base feat gives no skill or class feature, but gives all the class skills as class skills (i.e. you can use your base training on them - and I also have the Skill Training feat give training in two skills if <em>both</em> are class skills), give "counts as class" feature of the current feats and allows class powers to be picked subject to at least half of every type of power being chosen from your "base" class. After some thought I even decided that letting an MC character take an At-Will from their second class should be fine. This makes a viable "2 weapon fighter-not-ranger" viable from the get-go.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6703641, member: 27160"] I agree almost completely ;) The only changes I think the "player-side" rules in 4E need are a weeding out/revision of obsolete and dodgy feats and an alteration to the way multi-classing works. Aside: For my next game I plan to simply disallow hybrid characters and use a thoroughly revised set of multi-class feats that I have written up. They are based around the idea that the base feat gives no skill or class feature, but gives all the class skills as class skills (i.e. you can use your base training on them - and I also have the Skill Training feat give training in two skills if [i]both[/i] are class skills), give "counts as class" feature of the current feats and allows class powers to be picked subject to at least half of every type of power being chosen from your "base" class. After some thought I even decided that letting an MC character take an At-Will from their second class should be fine. This makes a viable "2 weapon fighter-not-ranger" viable from the get-go. [/QUOTE]
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