Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Who's That Crime Lord (Spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andrew Moreton" data-source="post: 7495991" data-attributes="member: 6920268"><p>I give you Primo</p><p>Primo is a veteran of the RHC's covert operations teams from the last Yerasol war his team infiltrated Danoran harbours and destroyed their warships at anchor, they were betrayed by danoran spies within the Risuran military and the team was captured all but Primo being killed by the enemy commander a tiefling called Gaius who liked to eat his calimari live and wriggling as the team conisted of awakened Octopi created by druids in Risuran service this was particularly terrifying. Primo escaped and has been lurking in the dock areas of Risur slowly infiltrating his tentacles into organised crime.</p><p>He is a druid skinshaper able to take human for for pretty much an entire day making his job much easier , as a master of disguise he is slowly establishng a cover identity in Flint High society and is a patron of the Opera</p><p></p><p><strong>Primo-- In human form</strong></p><p>Giant octopus druid (skinshaper) 9 (Pathfinder RPG Bestiary, 219, Pathfinder RPG Ultimate Intrigue 26)</p><p>N Medium magical beast (aquatic, augmented animal)</p><p><strong>Hero Points </strong>1</p><p><strong>Init </strong>+8; <strong>Senses </strong>Perception +27</p><p>--------------------</p><p><strong>Defense</strong></p><p>--------------------</p><p><strong>AC </strong>21, touch 14, flat-footed 17 (+4 Dex, +7 natural)</p><p><strong>hp </strong>213 (23d8+78)</p><p><strong>Fort </strong>+16, <strong>Ref </strong>+18, <strong>Will </strong>+17; +4 vs. fey and plant-targeted effects</p><p><strong>Resist </strong>cold 10</p><p>--------------------</p><p><strong>Offense</strong></p><p>--------------------</p><p><strong>Speed </strong>30 ft., swim 30 ft.</p><p><strong>Melee </strong>unarmed strike +22/+17/+12/+7 (1d8+5)</p><p><strong>Domain Spell-Like Abilities</strong> (CL 9th; concentration +13)</p><p>. . 7/day—icicle (1d6+4 cold)</p><p><strong>Druid (Skinshaper) Spells Prepared </strong>(CL 9th; concentration +13)</p><p>. . 5th—ice storm[D]</p><p>. . 4th—control water[D]</p><p>. . 3rd—water breathing[D]</p><p>. . 2nd—fog cloud[D]</p><p>. . 1st—obscuring mist[D]</p><p>. . <strong>D</strong> Domain spell; <strong>Domain</strong> Water domain</p><p>--------------------</p><p><strong>Statistics</strong></p><p>--------------------</p><p><strong>Str </strong>20, <strong>Dex </strong>18, <strong>Con </strong>16, <strong>Int </strong>16, <strong>Wis </strong>18, <strong>Cha </strong>8</p><p><strong>Base Atk </strong>+17.25; <strong>CMB </strong>+22 (+26 grapple); <strong>CMD </strong>36 (38 vs. grapple, can't be tripped)</p><p><strong>Feats </strong>Combat Reflexes, Deceitful, Greater Grapple, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Iron Will, Lightning Reflexes, Multiattack<strong>, Skill Focus (Bluff), Skill Focus (Disguise), Skill Focus (Stealth), Stealthy, Suffocating Strangulation</strong></p><p><strong><strong>Skills </strong>Acrobatics +20, Bluff +23, Disguise +23, Escape Artist +31, Knowledge (local) +15, Knowledge (nature) +18, Perception +27, Stealth +45, Survival +15, Swim +20;<strong> Racial Modifiers </strong>+10 Escape Artist, +8 Stealth</strong></p><p><strong><strong>Languages </strong>Druidic, Primordial</strong></p><p><strong><strong>SQ </strong>nature bond (Water domain), nature sense, skinshaping 3/day, trackless step, wild empathy +8, woodland stride</strong></p><p><strong>--------------------</strong></p><p><strong><strong>Special Abilities</strong></strong></p><p><strong>--------------------</strong></p><p><strong><strong>Combat Reflexes (5 AoO/round)</strong> Can make extra attacks of opportunity/rd, and even when flat-footed.</strong></p><p><strong><strong>Druid (Skinshaper) Domain (Water)</strong> Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.</strong></p><p><strong><strong>Energy Resistance, Cold (10)</strong> You have the specified Energy Resistance against Cold attacks.</strong></p><p><strong><strong>Greater Grapple</strong> Maintaining a grapple is a move action, allowing you to make 2 checks a round.</strong></p><p><strong><strong>Icicle 1d6+4 cold (7/day) (Sp)</strong> As a standard action, ranged touch attack deals cold dam to foe in 30 ft.</strong></p><p><strong><strong>Improved Grapple</strong> You don't provoke attacks of opportunity when grappling a foe.</strong></p><p><strong><strong>Improved Unarmed Strike</strong> Unarmed strikes don't cause attacks of opportunity, and can be lethal.</strong></p><p><strong><strong>Nature Sense (Ex)</strong> A druid gains a +2 bonus on Knowledge (nature) and Survival checks.</strong></p><p><strong><strong>Poison (DC 20) (Ex)</strong> Bite—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d3 Str; cure 2 consecutive saves. The save DC is Constitution-based.</strong></p><p><strong><strong>Skinshaping (Human, 3/day) (Su)</strong> Adopt a humanoid form as alter self, gain expanded benefits at high levels.</strong></p><p><strong><strong>Suffocating Strangulation</strong> Grapple also suffocates the target.</strong></p><p><strong><strong>Swim (30 feet)</strong> You have a Swim speed.</strong></p><p><strong><strong>Trackless Step (Ex)</strong> You do not leave a trail as you move through natural surroundings.</strong></p><p><strong><strong>Wild Empathy +8 (Ex)</strong> Improve the attitude of an animal, as if using Diplomacy.</strong></p><p><strong><strong>Woodland Stride (Ex)</strong> Move through undergrowth at normal speed.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at <a href="https://www.wolflair.com" target="_blank">https://www.wolflair.com</a></strong></p><p><strong>Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.</strong></p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 7495991, member: 6920268"] I give you Primo Primo is a veteran of the RHC's covert operations teams from the last Yerasol war his team infiltrated Danoran harbours and destroyed their warships at anchor, they were betrayed by danoran spies within the Risuran military and the team was captured all but Primo being killed by the enemy commander a tiefling called Gaius who liked to eat his calimari live and wriggling as the team conisted of awakened Octopi created by druids in Risuran service this was particularly terrifying. Primo escaped and has been lurking in the dock areas of Risur slowly infiltrating his tentacles into organised crime. He is a druid skinshaper able to take human for for pretty much an entire day making his job much easier , as a master of disguise he is slowly establishng a cover identity in Flint High society and is a patron of the Opera [B]Primo-- In human form[/B] Giant octopus druid (skinshaper) 9 (Pathfinder RPG Bestiary, 219, Pathfinder RPG Ultimate Intrigue 26) N Medium magical beast (aquatic, augmented animal) [B]Hero Points [/B]1 [B]Init [/B]+8; [B]Senses [/B]Perception +27 -------------------- [B]Defense[/B] -------------------- [B]AC [/B]21, touch 14, flat-footed 17 (+4 Dex, +7 natural) [B]hp [/B]213 (23d8+78) [B]Fort [/B]+16, [B]Ref [/B]+18, [B]Will [/B]+17; +4 vs. fey and plant-targeted effects [B]Resist [/B]cold 10 -------------------- [B]Offense[/B] -------------------- [B]Speed [/B]30 ft., swim 30 ft. [B]Melee [/B]unarmed strike +22/+17/+12/+7 (1d8+5) [B]Domain Spell-Like Abilities[/B] (CL 9th; concentration +13) . . 7/day—icicle (1d6+4 cold) [B]Druid (Skinshaper) Spells Prepared [/B](CL 9th; concentration +13) . . 5th—ice storm[D] . . 4th—control water[D] . . 3rd—water breathing[D] . . 2nd—fog cloud[D] . . 1st—obscuring mist[D] . . [B]D[/B] Domain spell; [B]Domain[/B] Water domain -------------------- [B]Statistics[/B] -------------------- [B]Str [/B]20, [B]Dex [/B]18, [B]Con [/B]16, [B]Int [/B]16, [B]Wis [/B]18, [B]Cha [/B]8 [B]Base Atk [/B]+17.25; [B]CMB [/B]+22 (+26 grapple); [B]CMD [/B]36 (38 vs. grapple, can't be tripped) [B]Feats [/B]Combat Reflexes, Deceitful, Greater Grapple, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Iron Will, Lightning Reflexes, Multiattack[B], Skill Focus (Bluff), Skill Focus (Disguise), Skill Focus (Stealth), Stealthy, Suffocating Strangulation [B]Skills [/B]Acrobatics +20, Bluff +23, Disguise +23, Escape Artist +31, Knowledge (local) +15, Knowledge (nature) +18, Perception +27, Stealth +45, Survival +15, Swim +20;[B] Racial Modifiers [/B]+10 Escape Artist, +8 Stealth [B]Languages [/B]Druidic, Primordial [B]SQ [/B]nature bond (Water domain), nature sense, skinshaping 3/day, trackless step, wild empathy +8, woodland stride -------------------- [B]Special Abilities[/B] -------------------- [B]Combat Reflexes (5 AoO/round)[/B] Can make extra attacks of opportunity/rd, and even when flat-footed. [B]Druid (Skinshaper) Domain (Water)[/B] Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold. [B]Energy Resistance, Cold (10)[/B] You have the specified Energy Resistance against Cold attacks. [B]Greater Grapple[/B] Maintaining a grapple is a move action, allowing you to make 2 checks a round. [B]Icicle 1d6+4 cold (7/day) (Sp)[/B] As a standard action, ranged touch attack deals cold dam to foe in 30 ft. [B]Improved Grapple[/B] You don't provoke attacks of opportunity when grappling a foe. [B]Improved Unarmed Strike[/B] Unarmed strikes don't cause attacks of opportunity, and can be lethal. [B]Nature Sense (Ex)[/B] A druid gains a +2 bonus on Knowledge (nature) and Survival checks. [B]Poison (DC 20) (Ex)[/B] Bite—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d3 Str; cure 2 consecutive saves. The save DC is Constitution-based. [B]Skinshaping (Human, 3/day) (Su)[/B] Adopt a humanoid form as alter self, gain expanded benefits at high levels. [B]Suffocating Strangulation[/B] Grapple also suffocates the target. [B]Swim (30 feet)[/B] You have a Swim speed. [B]Trackless Step (Ex)[/B] You do not leave a trail as you move through natural surroundings. [B]Wild Empathy +8 (Ex)[/B] Improve the attitude of an animal, as if using Diplomacy. [B]Woodland Stride (Ex)[/B] Move through undergrowth at normal speed. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at [URL]https://www.wolflair.com[/URL] Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.[/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Who's That Crime Lord (Spoilers)
Top