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WhT makes a good campaign?
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<blockquote data-quote="Greenfield" data-source="post: 6803883" data-attributes="member: 6669384"><p>The Curse of Darkness campaign ran to 20.</p><p></p><p>As for the "Minor Street character": When I run the opening session of a campaign I have several characters prepared. You see, when I finish and someone else takes the helm, I'm a player, like anyone else.</p><p></p><p>The street thief was planned as one of the possible PCs for me to run. There was also a Ranger and a Bard. The group decided that they liked the Bard. As I saw that happening I morphed the Rogue into someone better connected, better able to manipulate events. He manipulated the party with the information they bought from him. This is why they liked him and eventually hated him.</p><p></p><p>Yes, the archery prize was an unexpected bonus hook. The question would be, could I, as DM, manipulate the situation so as to award some "hero" in the party a rank or award that would serve the same role, as a door opener?</p><p></p><p>And yes, the evolution of the Rogue was similar: Evolutionary rather than planned. Still, can I plan such a protagonist? My current plans include five potential PCs, three of whom are in key positions to help/manipulate the party.</p><p></p><p>My question is, am I over thinking this? Are there other elements I'm over looking?</p><p></p><p>My thinking, boiled down to its essence, is that I need to play some key characters in full color, full personalities with comprehensible goals and plans. Engaging on the personal level with the players draws them into the game world.</p><p></p><p>At least, that's one theory.</p><p></p><p>In simpler terms, I think it helps to give some minion or preliminary adversary a face and a name, make them someone the party can deal with and ultimately (eventually) catch and defeat. Put the goal line, or at least a mile marker, in sight early on.</p><p></p><p>But I'm sure there's more than that.</p><p></p><p>I'm asking for the "more than that" part, as well as inviting people to shoot holes in this. Letting some of the hot air out of me, periodically, is a good thing.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6803883, member: 6669384"] The Curse of Darkness campaign ran to 20. As for the "Minor Street character": When I run the opening session of a campaign I have several characters prepared. You see, when I finish and someone else takes the helm, I'm a player, like anyone else. The street thief was planned as one of the possible PCs for me to run. There was also a Ranger and a Bard. The group decided that they liked the Bard. As I saw that happening I morphed the Rogue into someone better connected, better able to manipulate events. He manipulated the party with the information they bought from him. This is why they liked him and eventually hated him. Yes, the archery prize was an unexpected bonus hook. The question would be, could I, as DM, manipulate the situation so as to award some "hero" in the party a rank or award that would serve the same role, as a door opener? And yes, the evolution of the Rogue was similar: Evolutionary rather than planned. Still, can I plan such a protagonist? My current plans include five potential PCs, three of whom are in key positions to help/manipulate the party. My question is, am I over thinking this? Are there other elements I'm over looking? My thinking, boiled down to its essence, is that I need to play some key characters in full color, full personalities with comprehensible goals and plans. Engaging on the personal level with the players draws them into the game world. At least, that's one theory. In simpler terms, I think it helps to give some minion or preliminary adversary a face and a name, make them someone the party can deal with and ultimately (eventually) catch and defeat. Put the goal line, or at least a mile marker, in sight early on. But I'm sure there's more than that. I'm asking for the "more than that" part, as well as inviting people to shoot holes in this. Letting some of the hot air out of me, periodically, is a good thing. [/QUOTE]
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