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Why A GM Can Never Have Too Many Bestiaries
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<blockquote data-quote="Bedrockgames" data-source="post: 7690697" data-attributes="member: 85555"><p>I was just pointing out that it is fair for you to dislike these things, and while I disagree, it is just a matter of taste. That was my way of establishing I am not hostile to your position. </p><p></p><p>In terms of what my taste is, I am trying to do that by contrast here explaining I like the things you seem to dislike in your post. I don't know that I have the time though to to sit down and catalog my taste or condense it into a handy descriptor. I will try to answer each of your questions as thoroughly as I can though. </p><p></p><p></p><p></p><p></p><p></p><p>Pretty much everything you said you didn't like: Big flashy monsters that have a huge impact on the game world, Humor monsters, sci-fi monsters, wacky monsters, and new sentient species. I can understand how a GM might not like some of those. And there are definitely times I have little use for humor monsters. But for a lot of campaigns I can think of nothing more enjoyable than a light spirited encounter with a funny creature. Sentient species I enjoy. I won't use every single one in a bestiary but I love having them on hand and love making new ones. Big flashy monsters are something you drop in with care but can make for a really great adventure. </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Me too. Books that collect dust are not useful to me at all. By far monster manual type books are what I get the most mileage from. I can keep going back to them and find new things years later (things I might have dismissed on first glance, down the road often become useful to me). If you don't find much value in them, that is fine.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7690697, member: 85555"] I was just pointing out that it is fair for you to dislike these things, and while I disagree, it is just a matter of taste. That was my way of establishing I am not hostile to your position. In terms of what my taste is, I am trying to do that by contrast here explaining I like the things you seem to dislike in your post. I don't know that I have the time though to to sit down and catalog my taste or condense it into a handy descriptor. I will try to answer each of your questions as thoroughly as I can though. Pretty much everything you said you didn't like: Big flashy monsters that have a huge impact on the game world, Humor monsters, sci-fi monsters, wacky monsters, and new sentient species. I can understand how a GM might not like some of those. And there are definitely times I have little use for humor monsters. But for a lot of campaigns I can think of nothing more enjoyable than a light spirited encounter with a funny creature. Sentient species I enjoy. I won't use every single one in a bestiary but I love having them on hand and love making new ones. Big flashy monsters are something you drop in with care but can make for a really great adventure. Me too. Books that collect dust are not useful to me at all. By far monster manual type books are what I get the most mileage from. I can keep going back to them and find new things years later (things I might have dismissed on first glance, down the road often become useful to me). If you don't find much value in them, that is fine. [/QUOTE]
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Why A GM Can Never Have Too Many Bestiaries
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