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Why A GM Can Never Have Too Many Bestiaries
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<blockquote data-quote="Celebrim" data-source="post: 7690700" data-attributes="member: 4937"><p>Yes, I know. But I wasn't just pointing out that some people can't take seriously that I have different taste, but that I'm legitimately curious about your tastes and inventions.</p><p></p><p></p><p></p><p>Of course. But, still, I remain interested in hearing and learning about different approaches, perhaps for the same reason that some people like bestiaries. Of course, I'm not offering $40 for your thoughts, so I can understand if you feel no real incentive to give them.</p><p></p><p></p><p></p><p>Cool.</p><p></p><p>How do you deal with the fact that a single big flashy monster is often campaign defining, and you don't need very many of those?</p><p></p><p>Do you run all your games in the 'same world' or do you toss the world and run each game in a different one?</p><p></p><p>For humorous monsters, I typically use things like fairies or talking animals or simply just people. I don't need a monster of special ridiculousness or wackiness for humor. The funny comes from the dialogue, and not necessarily the fact that its a scorpion tailed rabbit that smokes a cigar and does Groucho Marx impersonations. The thing about humor monsters, as I use them at least, is that they are decidedly not RangerWickett's Chupacabras. I'm not sure what category that they normally fall in, but I'd put them in "dogs", which shows that perhaps he's not discovered every category out there just yet. </p><p></p><p>Science Fiction is one of those things that people either love or they hate in their fantasy. I'm ok with Cthullu's of various sorts, but not for example with the little gray guys so obviously inspired by 50's UFO craze on the Pathfinder cover. To me, that's the sort of thing likely to just bounce the players right out of emersion unless it's already understood that you play in a setting where Earth (and particularly this Earth) exists, and that in itself constrains things somewhat.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7690700, member: 4937"] Yes, I know. But I wasn't just pointing out that some people can't take seriously that I have different taste, but that I'm legitimately curious about your tastes and inventions. Of course. But, still, I remain interested in hearing and learning about different approaches, perhaps for the same reason that some people like bestiaries. Of course, I'm not offering $40 for your thoughts, so I can understand if you feel no real incentive to give them. Cool. How do you deal with the fact that a single big flashy monster is often campaign defining, and you don't need very many of those? Do you run all your games in the 'same world' or do you toss the world and run each game in a different one? For humorous monsters, I typically use things like fairies or talking animals or simply just people. I don't need a monster of special ridiculousness or wackiness for humor. The funny comes from the dialogue, and not necessarily the fact that its a scorpion tailed rabbit that smokes a cigar and does Groucho Marx impersonations. The thing about humor monsters, as I use them at least, is that they are decidedly not RangerWickett's Chupacabras. I'm not sure what category that they normally fall in, but I'd put them in "dogs", which shows that perhaps he's not discovered every category out there just yet. Science Fiction is one of those things that people either love or they hate in their fantasy. I'm ok with Cthullu's of various sorts, but not for example with the little gray guys so obviously inspired by 50's UFO craze on the Pathfinder cover. To me, that's the sort of thing likely to just bounce the players right out of emersion unless it's already understood that you play in a setting where Earth (and particularly this Earth) exists, and that in itself constrains things somewhat. [/QUOTE]
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