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Why all the hype about initiative?
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<blockquote data-quote="Mengu" data-source="post: 4392023" data-attributes="member: 65726"><p>A Wizard or Warlock going first, using an encounter power, spending an action point, and using a Daily power can seriously change the face of a difficult encounter.</p><p> </p><p>A defender who goes at the bottom of the initiative order may have already failed his duty as defender.</p><p> </p><p>Initiative bonuses are quite good to have if you can capitalize on it, though you're still rolling a d20, so the variance will be pretty high whatever you do. A +8 initiative bonus doesn't do much, when you roll a 1. </p><p> </p><p>IMO, if half the party has good initiative bonus, you're in decent shape.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4392023, member: 65726"] A Wizard or Warlock going first, using an encounter power, spending an action point, and using a Daily power can seriously change the face of a difficult encounter. A defender who goes at the bottom of the initiative order may have already failed his duty as defender. Initiative bonuses are quite good to have if you can capitalize on it, though you're still rolling a d20, so the variance will be pretty high whatever you do. A +8 initiative bonus doesn't do much, when you roll a 1. IMO, if half the party has good initiative bonus, you're in decent shape. [/QUOTE]
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Why all the hype about initiative?
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