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Why are house rules bad? Why are people proud of having few house rules?
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<blockquote data-quote="Emirikol" data-source="post: 3109633" data-attributes="member: 10638"><p>I used to be a house rule junkie (not because I sucked as the previoius poster notes), but because I just found it fun to tinker with the rules.</p><p></p><p>Now I have very few house rules (because 3.5 makes sense as a game now) and they are there just because they are things I've enjoyed as a player over the years. </p><p></p><p>Things like:</p><p>a, Fumbles that can be criticals if you choose to destroy your weapon</p><p>b. No cross-class skill rank penalties</p><p>c. Elements of the specific world that modify some element of race/class/magic whatever</p><p>d. "The -9 max damage rule"</p><p></p><p>There are other things that DM's really DO need to put down for their game that are PSEUDO-HOUSE-RULES:</p><p>1. Ability score gen method</p><p>2. Method for determining hp's each level</p><p>3. Any cultural changes to the races, classes you use </p><p>4. Banned/encouraged prestige or new core classes</p><p>5. Which books are acceptable for spells/feats/etc.</p><p>6. Which god's you're using</p><p></p><p>Personally, I see DMs who take the time to write this stuff down on half a sheet of paper and who hand them out to the players (or put them on their YAHOOGROUP) to be competant DM's. Now, I agree that DM's who have 15 or 50 pages of stupid little tweaks to the 3.5 system to be absolutely something that isn't acceptable. "HEy look, it's Beurocracy the RPG!"</p><p></p><p>If you can't keep your major rule changes to 2-3 pages, you are maybe trying too hard to make a 'perfect game.' Your pseudohouserules can be any length because those things are just for reference IMHO. Most players don't read all that stuff anyways..and there's nothing worse than burying your house rule inside of a pseudo house rule where nobody can find it. Put your house rules where people can see them. </p><p></p><p></p><p></p><p>jh</p><p></p><p></p><p></p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3109633, member: 10638"] I used to be a house rule junkie (not because I sucked as the previoius poster notes), but because I just found it fun to tinker with the rules. Now I have very few house rules (because 3.5 makes sense as a game now) and they are there just because they are things I've enjoyed as a player over the years. Things like: a, Fumbles that can be criticals if you choose to destroy your weapon b. No cross-class skill rank penalties c. Elements of the specific world that modify some element of race/class/magic whatever d. "The -9 max damage rule" There are other things that DM's really DO need to put down for their game that are PSEUDO-HOUSE-RULES: 1. Ability score gen method 2. Method for determining hp's each level 3. Any cultural changes to the races, classes you use 4. Banned/encouraged prestige or new core classes 5. Which books are acceptable for spells/feats/etc. 6. Which god's you're using Personally, I see DMs who take the time to write this stuff down on half a sheet of paper and who hand them out to the players (or put them on their YAHOOGROUP) to be competant DM's. Now, I agree that DM's who have 15 or 50 pages of stupid little tweaks to the 3.5 system to be absolutely something that isn't acceptable. "HEy look, it's Beurocracy the RPG!" If you can't keep your major rule changes to 2-3 pages, you are maybe trying too hard to make a 'perfect game.' Your pseudohouserules can be any length because those things are just for reference IMHO. Most players don't read all that stuff anyways..and there's nothing worse than burying your house rule inside of a pseudo house rule where nobody can find it. Put your house rules where people can see them. jh .. [/QUOTE]
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Why are house rules bad? Why are people proud of having few house rules?
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