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Why are house rules bad? Why are people proud of having few house rules?
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<blockquote data-quote="Cadfan" data-source="post: 3109652" data-attributes="member: 40961"><p>Some house rules are created by DMs who feel that the original rules are in some way poorly written. The problem with these rules is that the DM who writes them is usually less skilled than the people who wrote the original rules, and the results suck even worse.</p><p></p><p>Other house rules are created by DMs who intend to add flavor to their campaign world. The problem with these rules is that most DMs who do this go overboard. Example of a good rule: "This is a military campaign based around the siege of a large, urban city. Make appropriate characters, so, like, no druids and stuff." Example of a bad rule: "I've banned druids and clerics because they are broken and they don't fit my campaign world because I don't think that divine spells should be memorized. Someone had better play a bard or favored soul or you'll all die, and that will teach you. I've banned fighters because I think they're weak and no hero in my campaign world would suck that much. Sorcerors are banned because arcane magic should be memorized from books. No rangers or paladins because pets are annoying and I don't like them. Etc. Etc. Blah Blah Blah."</p><p></p><p>The latter sort of rule seems more common, in my experience.</p><p></p><p>I've played games with ok house rules, but never more than 3 sentences worth.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3109652, member: 40961"] Some house rules are created by DMs who feel that the original rules are in some way poorly written. The problem with these rules is that the DM who writes them is usually less skilled than the people who wrote the original rules, and the results suck even worse. Other house rules are created by DMs who intend to add flavor to their campaign world. The problem with these rules is that most DMs who do this go overboard. Example of a good rule: "This is a military campaign based around the siege of a large, urban city. Make appropriate characters, so, like, no druids and stuff." Example of a bad rule: "I've banned druids and clerics because they are broken and they don't fit my campaign world because I don't think that divine spells should be memorized. Someone had better play a bard or favored soul or you'll all die, and that will teach you. I've banned fighters because I think they're weak and no hero in my campaign world would suck that much. Sorcerors are banned because arcane magic should be memorized from books. No rangers or paladins because pets are annoying and I don't like them. Etc. Etc. Blah Blah Blah." The latter sort of rule seems more common, in my experience. I've played games with ok house rules, but never more than 3 sentences worth. [/QUOTE]
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Why are house rules bad? Why are people proud of having few house rules?
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