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Why are house rules bad? Why are people proud of having few house rules?
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 3109901" data-attributes="member: 12388"><p>I grew up playing earlier editions of the game and yes, we had our house rules also.</p><p></p><p>That said, I found that with the release of Third Edition there came to be online a whole lot of rules proselytizing going on (read: these rules are new, but <em>I</em> know what’s going on and my interpretation is <em>right</em> ---even if it wasn’t). It also seemed like many regulars were more interested having the “right” reasoning for the new rules, as opposed to the most practical ‘what works best in play’ sort of reasoning.</p><p></p><p>Wherever I’d go online I’d bump into folks in rules discussions where phrases like, “Oh, well that’s just a house rule, we’re talking about the RAW here.” were common responses to otherwise creative/thoughtful rules interpretations.</p><p></p><p>I.E. the blatherings of self-anointed rules gurus, not necessarily Dungeon Masters.</p><p></p><p>This lame sort of “there’s only one way to do it” attitude used to always put me off. After all, up until that point one could talk about D&D rules online (on old fashioned mailing lists and bulletin boards, at any rate) by contributing custom rules and house rules ideas with the understanding that such responses were just as valid as the RAW at that time.</p><p></p><p>I think this attitude killed the concept of house rules being valid.</p><p></p><p>I’ve yet to figure out exactly where or how the mindset changed, much less where this uncreative attitude came from, given that many 2E and older edition players converted to 3E (so you’d think a more free-form attitude would carry over), 3E doesn’t tell you to go the RAW only route and 3E is made to be expanded on at length.</p><p></p><p>With all that said I do believe a flaw of 2E was its lack of completeness; too many situations were not covered in those rules. 3E’s completeness doesn’t leave as much room (that is, need) for house rules.</p><p></p><p>Yet my six years running 3E Realms campaign has its share of house rules.</p><p></p><p>Around here I get the impression that around these parts there’s a (mistaken, IMO) idea that if you monkey with 3E rules the whole thing comes crashing down. Wasn’t there some sort of get it off your chest thread recently that espoused this idea?</p><p></p><p>Anyway I just don’t see that idea as true, inasmuch as my campaign/DMing experience is concerned.</p><p></p><p>My take, at any rate.</p><p></p><p>J. Grenemyer</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 3109901, member: 12388"] I grew up playing earlier editions of the game and yes, we had our house rules also. That said, I found that with the release of Third Edition there came to be online a whole lot of rules proselytizing going on (read: these rules are new, but [i]I[/i] know what’s going on and my interpretation is [i]right[/i] ---even if it wasn’t). It also seemed like many regulars were more interested having the “right” reasoning for the new rules, as opposed to the most practical ‘what works best in play’ sort of reasoning. Wherever I’d go online I’d bump into folks in rules discussions where phrases like, “Oh, well that’s just a house rule, we’re talking about the RAW here.” were common responses to otherwise creative/thoughtful rules interpretations. I.E. the blatherings of self-anointed rules gurus, not necessarily Dungeon Masters. This lame sort of “there’s only one way to do it” attitude used to always put me off. After all, up until that point one could talk about D&D rules online (on old fashioned mailing lists and bulletin boards, at any rate) by contributing custom rules and house rules ideas with the understanding that such responses were just as valid as the RAW at that time. I think this attitude killed the concept of house rules being valid. I’ve yet to figure out exactly where or how the mindset changed, much less where this uncreative attitude came from, given that many 2E and older edition players converted to 3E (so you’d think a more free-form attitude would carry over), 3E doesn’t tell you to go the RAW only route and 3E is made to be expanded on at length. With all that said I do believe a flaw of 2E was its lack of completeness; too many situations were not covered in those rules. 3E’s completeness doesn’t leave as much room (that is, need) for house rules. Yet my six years running 3E Realms campaign has its share of house rules. Around here I get the impression that around these parts there’s a (mistaken, IMO) idea that if you monkey with 3E rules the whole thing comes crashing down. Wasn’t there some sort of get it off your chest thread recently that espoused this idea? Anyway I just don’t see that idea as true, inasmuch as my campaign/DMing experience is concerned. My take, at any rate. J. Grenemyer [/QUOTE]
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