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General Tabletop Discussion
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Why are Rogue features untouchable for other classes?
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<blockquote data-quote="BacchusNL" data-source="post: 8131751" data-attributes="member: 6982024"><p>Expertise could be much more widely available, especially for things like "the history expert" in the group or so.</p><p></p><p>Parts of Cunning Action are already available to goblins and I think i've seen it pop up in other places aswell. A monk's step of the wind/ patient defense definatly fills the same role. I like this kind of "limited distribution"-design to specific races or subclasses, compared to a trained proffesional who gets the whole shabang. </p><p></p><p>Evasion is pretty generic which is why you see it on shield master, danger sense and probably a few other abilities i'm forgetting aswell. Bracing for, or dodging the impact of, a fireball is not a very unique maneuver and can be done in several ways, which makes sense I'd say.</p><p></p><p>Uncanny Dodge would be an example of something I'd try to keep wholly unique to the Rogue.</p></blockquote><p></p>
[QUOTE="BacchusNL, post: 8131751, member: 6982024"] Expertise could be much more widely available, especially for things like "the history expert" in the group or so. Parts of Cunning Action are already available to goblins and I think i've seen it pop up in other places aswell. A monk's step of the wind/ patient defense definatly fills the same role. I like this kind of "limited distribution"-design to specific races or subclasses, compared to a trained proffesional who gets the whole shabang. Evasion is pretty generic which is why you see it on shield master, danger sense and probably a few other abilities i'm forgetting aswell. Bracing for, or dodging the impact of, a fireball is not a very unique maneuver and can be done in several ways, which makes sense I'd say. Uncanny Dodge would be an example of something I'd try to keep wholly unique to the Rogue. [/QUOTE]
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Community
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Why are Rogue features untouchable for other classes?
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