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General Tabletop Discussion
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Why are social encounters called "roleplaying encounters?"
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<blockquote data-quote="SteelDraco" data-source="post: 3763372" data-attributes="member: 359"><p>Sure, in that circumstance, with those characters, violence is the most likely choice. But that's a fairly narrow sample space. Not all encounters are in a dungeon (and, in my games, it's a pretty small number that are). Not all characters use violence as their main method of communication, either.</p><p></p><p>Even in a dungeon setting, there are any number of reasons why violence wouldn't be the only solution to a problem. I've had numerous encounters, on both sides of the DM screen, where what I THOUGHT would likely be a combat encounter didn't go that way. Sometimes the orcs are just trying to eke out a living, and I've had PCs who busted in to kill things end up forming an alliance with the orcs against the giants that forced THEM out of their previous home. It was quite a bit more enjoyable than having them just kill everything, too.</p><p></p><p>I've also seen the 'captive of my enemy' circumstance as a fairly common roleplaying encounter in a dungeon. What do you do? Expect that they're there to infiltrate the group? Help them out? Either way, it's likely to involve some talking before you roll initiative.</p><p></p><p>I suppose I'm wondering what brought up the question. I've played characters who ranged from one end of the spectrum to the other, from a serial killer who'd just as soon kill people as look at them, to a war-weary soldier who didn't want to see any more people die. Playing a true pacifist in a D&D game is fairly silly, but playing someone who doesn't see violence as a desirable action is pretty normal.</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 3763372, member: 359"] Sure, in that circumstance, with those characters, violence is the most likely choice. But that's a fairly narrow sample space. Not all encounters are in a dungeon (and, in my games, it's a pretty small number that are). Not all characters use violence as their main method of communication, either. Even in a dungeon setting, there are any number of reasons why violence wouldn't be the only solution to a problem. I've had numerous encounters, on both sides of the DM screen, where what I THOUGHT would likely be a combat encounter didn't go that way. Sometimes the orcs are just trying to eke out a living, and I've had PCs who busted in to kill things end up forming an alliance with the orcs against the giants that forced THEM out of their previous home. It was quite a bit more enjoyable than having them just kill everything, too. I've also seen the 'captive of my enemy' circumstance as a fairly common roleplaying encounter in a dungeon. What do you do? Expect that they're there to infiltrate the group? Help them out? Either way, it's likely to involve some talking before you roll initiative. I suppose I'm wondering what brought up the question. I've played characters who ranged from one end of the spectrum to the other, from a serial killer who'd just as soon kill people as look at them, to a war-weary soldier who didn't want to see any more people die. Playing a true pacifist in a D&D game is fairly silly, but playing someone who doesn't see violence as a desirable action is pretty normal. [/QUOTE]
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