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Why are the biggest games Fantasy games?
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<blockquote data-quote="Neonchameleon" data-source="post: 6033484" data-attributes="member: 87792"><p>People have already mentioned the early adopter advantage, the versatility of fantasy, and the limited scope at low levels. All part of it, and I'm going to add another strand. The future ain't what it used to be.</p><p> </p><p>If we look at the technology on Star Trek, their transporters and spaceship propulsion are noticeably better than ours. The communicators and tricorders? Spock would drool over my mobile phone - and it probably has more processing power than the Enterprise. SF dates fairly harshly in a way fantasy doesn't. This also dates "modern day" settings. Go look at a lot of 60s, 70s, and 80s action or heist films and then work out what would happen to them if everyone carried a mobile phone. This means that even if a modern-day-esque setting becomes very popular it's going to rise - then fall as it dates. See the WoD for details - the whole thing reads as very, <em>very</em> 90s to me. I think the only near-real world setting that's remained popular across three decades is Call of Cthulu and that is, in part, because it's set in the 1920s - which is both before most players were born and has fixed tech.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6033484, member: 87792"] People have already mentioned the early adopter advantage, the versatility of fantasy, and the limited scope at low levels. All part of it, and I'm going to add another strand. The future ain't what it used to be. If we look at the technology on Star Trek, their transporters and spaceship propulsion are noticeably better than ours. The communicators and tricorders? Spock would drool over my mobile phone - and it probably has more processing power than the Enterprise. SF dates fairly harshly in a way fantasy doesn't. This also dates "modern day" settings. Go look at a lot of 60s, 70s, and 80s action or heist films and then work out what would happen to them if everyone carried a mobile phone. This means that even if a modern-day-esque setting becomes very popular it's going to rise - then fall as it dates. See the WoD for details - the whole thing reads as very, [I]very[/I] 90s to me. I think the only near-real world setting that's remained popular across three decades is Call of Cthulu and that is, in part, because it's set in the 1920s - which is both before most players were born and has fixed tech. [/QUOTE]
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