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Why are the biggest games Fantasy games?
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<blockquote data-quote="Jhaelen" data-source="post: 6035589" data-attributes="member: 46713"><p>For me there are several reasons:</p><p></p><p>- intimidating scope: sci-fi tends to deal with settings on a planetary, star system or even galactic level. Dealing with villages, towns and cities seems much easier to manage.</p><p></p><p>- less personal: somewhat similar to the above, once you add spaceships into the equation the abilities of individuals no longer matter much; it's harder to tell heroic stories.</p><p></p><p>- sci-fi stands for 'science' fiction: when thinking up fantasy stories I feel I can get away with weird stuff rather easily (a (mad) wizard did it!). It's harder to come up with a satisfying way to explain why or how stuff works in a sci-fi setting.</p><p></p><p>I'd like to note that 'Star Wars' is closer to a fantasy setting than a sci-fi setting, so it mostly works for me just as well as a fantasy setting would - except for space combat.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6035589, member: 46713"] For me there are several reasons: - intimidating scope: sci-fi tends to deal with settings on a planetary, star system or even galactic level. Dealing with villages, towns and cities seems much easier to manage. - less personal: somewhat similar to the above, once you add spaceships into the equation the abilities of individuals no longer matter much; it's harder to tell heroic stories. - sci-fi stands for 'science' fiction: when thinking up fantasy stories I feel I can get away with weird stuff rather easily (a (mad) wizard did it!). It's harder to come up with a satisfying way to explain why or how stuff works in a sci-fi setting. I'd like to note that 'Star Wars' is closer to a fantasy setting than a sci-fi setting, so it mostly works for me just as well as a fantasy setting would - except for space combat. [/QUOTE]
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Why are the biggest games Fantasy games?
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