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Why are Warforged so bad?
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<blockquote data-quote="Henry" data-source="post: 2156535" data-attributes="member: 158"><p>Those two things are part of what I like about them. They ARE "outdated", and the Eberron Setting makes note of this. In fact, various hate groupsare growing in the setting which protest their very existance, and deny that they have a right to. How does someone who people keep telling they are a mistake, an aberration, continue to survive? How do they go on? The answers to this are what make them interesting. And being made of metal and wood shouldn't exclude living - not in a world where elementals are commonplace, and undead exist as sentient, though technically unalive, creatures.</p><p></p><p>They are rather "soul vessels" cobled together by a barely understood magic, and no one has yet satisfactorily answered the question of where do these souls COME from? Perhaps they are the souls of long-dead giants, stolen from some unknown plane... perhaps they are souls taken from Dolurrh and according to various religions denied their rightful reward thusly... One could make a heck of a saga on how an individual Warforged feels about all this!</p><p></p><p>Mechanically as I noted I don't have a problem with them, and in a setting where magic is commonplace and the fantastic takes all sorts of odd forms, they fit right in. I don't know if they'd fit the default feel of, say, Faerun or Krynn, but in Eberron with the clash of Pulp, Noir, Dystopia, and D&D Metaphysics, they feel right at home.</p></blockquote><p></p>
[QUOTE="Henry, post: 2156535, member: 158"] Those two things are part of what I like about them. They ARE "outdated", and the Eberron Setting makes note of this. In fact, various hate groupsare growing in the setting which protest their very existance, and deny that they have a right to. How does someone who people keep telling they are a mistake, an aberration, continue to survive? How do they go on? The answers to this are what make them interesting. And being made of metal and wood shouldn't exclude living - not in a world where elementals are commonplace, and undead exist as sentient, though technically unalive, creatures. They are rather "soul vessels" cobled together by a barely understood magic, and no one has yet satisfactorily answered the question of where do these souls COME from? Perhaps they are the souls of long-dead giants, stolen from some unknown plane... perhaps they are souls taken from Dolurrh and according to various religions denied their rightful reward thusly... One could make a heck of a saga on how an individual Warforged feels about all this! Mechanically as I noted I don't have a problem with them, and in a setting where magic is commonplace and the fantastic takes all sorts of odd forms, they fit right in. I don't know if they'd fit the default feel of, say, Faerun or Krynn, but in Eberron with the clash of Pulp, Noir, Dystopia, and D&D Metaphysics, they feel right at home. [/QUOTE]
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