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Why are Warforged so bad?
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<blockquote data-quote="Vurt" data-source="post: 2179159" data-attributes="member: 1547"><p>Maybe. </p><p></p><p>But you're handwaving the "circumstances" away without really considering their frequency. An elf is immune to ghoul paralysis, but it's not really a problem because the situation is relatively rare. In some circumstances, playing an elf does decrease tension at no cost. But that doesn't mean the elf is "bad".</p><p></p><p>Similarly, by your other argument, if a race has a +10 bonus to Will saves and a -10 penalty to attack, immaterial of whether or not it's a playable mix, you can't say there is no cost.</p><p></p><p>The warforged race is a package. Deconstructing it line-by-line and comparing it with other races misses the point. One could easily look at a half-orc's darkvision, compare it to a human's lack in that regard, and say the half-orc is poorly balanced. But that is not the case. (Or that's not the reason for the case, if you're so inclined.)</p><p></p><p>"In certain circumstances, playing a *race* does decrease tension at no cost" is a true statement, immaterial of race, because one can always find the circumstances to fit the statement. It scans well, but it doesn't tell me anything in particular. And I haven't even asked "how much tension?" yet.</p><p></p><p>OK, how about I put it in different terms. In some circumstances the player of a warforged character is going to shine, because he will have the ability to be bold and stride purposefully forth to smite down the wight that has the rest of the party cowering behind him. </p><p></p><p>And in other circumstances he's going to wish he had a mommy to run crying home to when he's down to his last 10 hp, the hobgoblin barbarian in front of him just entered rage and raised his greataxe menacingly over his head, and the party cleric just ran out of cure moderate wounds.</p><p></p><p>In the first case, I don't see the reduction in tension as a bad thing. Just as the average adventuring party doesn't live in fear of commoners, the warforged isn't going to live in fear of energy-draining undead. That's not to say energy-draining undead can't still smack him silly in the usual fashion. In the second case, well, as an evil RBDM I can only cackle maniacally. </p><p></p><p>Still, how often each case comes up is totally at the discretion of the DM.</p><p></p><p>Where tension is variable, I think in both cases the drama is increased for the better. Both situations can be fun for both the DM and the players. And that's why I don't see the warforged race as written as being much of a problem in play.</p><p></p><p>Cheers,</p><p>Vurt</p></blockquote><p></p>
[QUOTE="Vurt, post: 2179159, member: 1547"] Maybe. But you're handwaving the "circumstances" away without really considering their frequency. An elf is immune to ghoul paralysis, but it's not really a problem because the situation is relatively rare. In some circumstances, playing an elf does decrease tension at no cost. But that doesn't mean the elf is "bad". Similarly, by your other argument, if a race has a +10 bonus to Will saves and a -10 penalty to attack, immaterial of whether or not it's a playable mix, you can't say there is no cost. The warforged race is a package. Deconstructing it line-by-line and comparing it with other races misses the point. One could easily look at a half-orc's darkvision, compare it to a human's lack in that regard, and say the half-orc is poorly balanced. But that is not the case. (Or that's not the reason for the case, if you're so inclined.) "In certain circumstances, playing a *race* does decrease tension at no cost" is a true statement, immaterial of race, because one can always find the circumstances to fit the statement. It scans well, but it doesn't tell me anything in particular. And I haven't even asked "how much tension?" yet. OK, how about I put it in different terms. In some circumstances the player of a warforged character is going to shine, because he will have the ability to be bold and stride purposefully forth to smite down the wight that has the rest of the party cowering behind him. And in other circumstances he's going to wish he had a mommy to run crying home to when he's down to his last 10 hp, the hobgoblin barbarian in front of him just entered rage and raised his greataxe menacingly over his head, and the party cleric just ran out of cure moderate wounds. In the first case, I don't see the reduction in tension as a bad thing. Just as the average adventuring party doesn't live in fear of commoners, the warforged isn't going to live in fear of energy-draining undead. That's not to say energy-draining undead can't still smack him silly in the usual fashion. In the second case, well, as an evil RBDM I can only cackle maniacally. Still, how often each case comes up is totally at the discretion of the DM. Where tension is variable, I think in both cases the drama is increased for the better. Both situations can be fun for both the DM and the players. And that's why I don't see the warforged race as written as being much of a problem in play. Cheers, Vurt [/QUOTE]
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