Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
"Why blue whales are bad-ass," or "The attack bonus, combat, and you."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Merlion" data-source="post: 2484701" data-attributes="member: 10397"><p>Well, the first thing that springs to my mind you already mentioned...many diffacult to kill creatures should simply have lots of HP and DR, rather than being all that hard to hit. D&D combat just makes to few distinctions and too weird a ones between being able to take punishment, and being hard to actually strike. </p><p></p><p></p><p>Dragons, for instance should have a decent amount of /- type DR, along with their DR X/magic. Natural Armor should not add to AC, it should prevent damage...just like manufactured armor should.</p><p></p><p></p><p>Your AC should be based on Dex, Dodge bonuses, some sort of class based AC bonus, and some magical effects like Deflection bonuses, and shields.</p><p></p><p>Armor, natural armor, anything that makes you "tougher" should reduce damage, not the chance of hitting.</p><p></p><p></p><p>As to the scaling of attack bonuses...thats a little out of my league. I'm not sure what to do about that, except to try and make defense scale with offense a little better by the means mentioned above.</p><p></p><p></p><p>I have little experience with non-d20 systems, mainly because most non-d20 systems dont seem very appealing to me. I tend to think in terms of trying to tweak d20 into something that has less of these issues..</p></blockquote><p></p>
[QUOTE="Merlion, post: 2484701, member: 10397"] Well, the first thing that springs to my mind you already mentioned...many diffacult to kill creatures should simply have lots of HP and DR, rather than being all that hard to hit. D&D combat just makes to few distinctions and too weird a ones between being able to take punishment, and being hard to actually strike. Dragons, for instance should have a decent amount of /- type DR, along with their DR X/magic. Natural Armor should not add to AC, it should prevent damage...just like manufactured armor should. Your AC should be based on Dex, Dodge bonuses, some sort of class based AC bonus, and some magical effects like Deflection bonuses, and shields. Armor, natural armor, anything that makes you "tougher" should reduce damage, not the chance of hitting. As to the scaling of attack bonuses...thats a little out of my league. I'm not sure what to do about that, except to try and make defense scale with offense a little better by the means mentioned above. I have little experience with non-d20 systems, mainly because most non-d20 systems dont seem very appealing to me. I tend to think in terms of trying to tweak d20 into something that has less of these issues.. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Why blue whales are bad-ass," or "The attack bonus, combat, and you."
Top