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Why Critical Role is so successful...
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<blockquote data-quote="Umbran" data-source="post: 8064864" data-attributes="member: 177"><p>I'm going to push back, and say, no, we don't need inspiration - we need <em>TIME</em>.</p><p></p><p>Matt Mercer is a professional. He gets to spend time professionally creating that content, and then do 3 to 5 hours a week of play.</p><p></p><p>I have a day job. As do my players. When covid-19 allowed us to play, I cobbled together what I could in off time, and got a session every other week when we were lucky, for about 6 hours a month of actual play.</p><p></p><p>So, Critical Role has 2 to 3+ times as much time in play that my group did, to go through professionally-crafted game content. No stuff he's successful! Comparing him with most of us is like comparing what professional filmmakers with real funding can do with what my friends and I can do with no budget and our cell phones in our garages.</p><p></p><p>During these covid-19 months, there's an added issue that prolonged stress tends to rob us of our focus and creativity. Criticizing how many tantalizing mysteries we give our players right now is waggling a finger at us for something we really don't have much control over.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8064864, member: 177"] I'm going to push back, and say, no, we don't need inspiration - we need [I]TIME[/I]. Matt Mercer is a professional. He gets to spend time professionally creating that content, and then do 3 to 5 hours a week of play. I have a day job. As do my players. When covid-19 allowed us to play, I cobbled together what I could in off time, and got a session every other week when we were lucky, for about 6 hours a month of actual play. So, Critical Role has 2 to 3+ times as much time in play that my group did, to go through professionally-crafted game content. No stuff he's successful! Comparing him with most of us is like comparing what professional filmmakers with real funding can do with what my friends and I can do with no budget and our cell phones in our garages. During these covid-19 months, there's an added issue that prolonged stress tends to rob us of our focus and creativity. Criticizing how many tantalizing mysteries we give our players right now is waggling a finger at us for something we really don't have much control over. [/QUOTE]
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