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Why Didn't Harry Potter Change the Game?
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<blockquote data-quote="Celebrim" data-source="post: 7734109" data-attributes="member: 4937"><p>In order to run games for my daughters, I adapted SIPS (<a href="http://www.enworld.org/forum/showthread.php?468011-The-Simple-Imaginative-Play-System-(SIPS)" target="_blank">http://www.enworld.org/forum/showthread.php?468011-The-Simple-Imaginative-Play-System-(SIPS)</a>) to Harry Potter by swapping out the generic super-power rule for a simple magic system.</p><p></p><p>As a system, I suppose it works OK, but one thing you run into when you try to run 'Harry Potter' is that Rawlings - for all her talent as a story-teller - is a flat out lousy world builder. Sure, she's creative and detailed oriented, but all of that is focused on serving the purpose of the narrative. The world she creates to serve the narrative by and large doesn't merit close inspection because it rather stops making sense if you think about it and try to organize it into some coherent logical world to play in. </p><p></p><p>I'm ok with her not associating herself closely with fantasy, because it's not really fantasy that she's good at. The oeuvre that she's actually good at is mystery, and as such, to tell a Potterverse story well you have to tell a good mystery. Anything you could run Agatha Christy stories in, you could probably run Harry Potter in, and GUMSHOE with a spell system tacked on would probably work pretty well indeed.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7734109, member: 4937"] In order to run games for my daughters, I adapted SIPS ([url]http://www.enworld.org/forum/showthread.php?468011-The-Simple-Imaginative-Play-System-(SIPS)[/url]) to Harry Potter by swapping out the generic super-power rule for a simple magic system. As a system, I suppose it works OK, but one thing you run into when you try to run 'Harry Potter' is that Rawlings - for all her talent as a story-teller - is a flat out lousy world builder. Sure, she's creative and detailed oriented, but all of that is focused on serving the purpose of the narrative. The world she creates to serve the narrative by and large doesn't merit close inspection because it rather stops making sense if you think about it and try to organize it into some coherent logical world to play in. I'm ok with her not associating herself closely with fantasy, because it's not really fantasy that she's good at. The oeuvre that she's actually good at is mystery, and as such, to tell a Potterverse story well you have to tell a good mystery. Anything you could run Agatha Christy stories in, you could probably run Harry Potter in, and GUMSHOE with a spell system tacked on would probably work pretty well indeed. [/QUOTE]
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