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General Tabletop Discussion
*Pathfinder & Starfinder
Why do D&D players put such an emphasis on rules and tactics?
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<blockquote data-quote="Neonchameleon" data-source="post: 6372390" data-attributes="member: 87792"><p>D&D has been a hacked tabletop wargame ever since 1974 (other arguably than 4e being a hacked tabletop boardgame). The D&D rulebooks are hardly the Fate Core/Accelerated rulebooks - and the AD&D rulebooks (especially 1e AD&D) are incredibly rules dense.</p><p></p><p>If you want to play without rules then why are you spending $150 (at 5e new costs) for them? You aren't playing freeform+ as Fate tries to be, and you aren't playing Class-as-metaphor as Monsterhearts does so well. What you spent the money on is a large, crunchy, rules intensive game. So you talk about what the game brings to the table - which is rules.</p><p></p><p>Those who feel "True D&D" should be rules light were people who rejected AD&D in favour of oD&D, B/X or BECMI/RC. They always were a minority of those who stuck with the game.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6372390, member: 87792"] D&D has been a hacked tabletop wargame ever since 1974 (other arguably than 4e being a hacked tabletop boardgame). The D&D rulebooks are hardly the Fate Core/Accelerated rulebooks - and the AD&D rulebooks (especially 1e AD&D) are incredibly rules dense. If you want to play without rules then why are you spending $150 (at 5e new costs) for them? You aren't playing freeform+ as Fate tries to be, and you aren't playing Class-as-metaphor as Monsterhearts does so well. What you spent the money on is a large, crunchy, rules intensive game. So you talk about what the game brings to the table - which is rules. Those who feel "True D&D" should be rules light were people who rejected AD&D in favour of oD&D, B/X or BECMI/RC. They always were a minority of those who stuck with the game. [/QUOTE]
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Why do D&D players put such an emphasis on rules and tactics?
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