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WHy do druids and clerics get special treatment?
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<blockquote data-quote="IronWolf" data-source="post: 5276386" data-attributes="member: 21076"><p>Given option one of lowering bab/hd/armor(clerics already lost heavy armor prof.), what is the cleric supposed to do? They have a couple of offensive powered spells, but nothing very flashy - especially at the low levels. With no bab, lesser hd and even less armor they will be left casting buff spells, hiding from combat and healing the party. That doesn't sound like a very fun character to play.</p><p></p><p>I've played several clerics in 3.5 and am playing one now in a Pathfinder game. From the playability standpoint it is much more fun to be able to wade into some combat to help out, cast a buff spell or two here or there to help the party and then have some healing to help out. If I could only stand on the sidelines and cast a low-level buff spell and heal other party members a cleric would lose a lot of the fun factor.</p><p></p><p>Wizards and Sorcerers get to make things go boom. So they can stand back and as their levels increase their spells are much beyond giving people a +1 to hit and more like I am going to incinerate this large area. </p><p></p><p>As for lowering the spell progression, I think that is going to have some unintended consequences. Certain adventures and modules will assume if you have a party level of 5th level that the party will have relatively ready access to some of the remove spells or the increased healing of cure serious. </p><p></p><p></p><p></p><p></p><p>Really? The wizard spell list seems to be much more spectacular. The cleric has a wealth of spells they can prepare on any given day, but they are relatively niche oriented. Some buff spells (for party or self), some remove/cure spells and some offensive spells, several of which are of much reduced area than a comparable wizard's skill - flame strike, I am looking at you. So while cleric spells certain have their place, from the offensive standpoint I think the wizard is a bit better off.</p><p></p><p>The wizard is also often called the supreme class and blamed for stealing the spotlight as the levels increase. Not sure increasing their bab and armor proficiencies are going to help that.</p><p></p><p></p><p></p><p>Has anyone played a higher level Pathfinder game to actually weigh in on the power balance with the changes Pathfinder has already made? I know we've had discussions on how the classes were abused in the past, but often these were followed with "this was never a problem in my game". </p><p></p><p>I hate to see the game rules being tweaked to prevent abuse by only 5% of the games out there (yeah, I made that number up) when the RAW are working well for the remaining people.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5276386, member: 21076"] Given option one of lowering bab/hd/armor(clerics already lost heavy armor prof.), what is the cleric supposed to do? They have a couple of offensive powered spells, but nothing very flashy - especially at the low levels. With no bab, lesser hd and even less armor they will be left casting buff spells, hiding from combat and healing the party. That doesn't sound like a very fun character to play. I've played several clerics in 3.5 and am playing one now in a Pathfinder game. From the playability standpoint it is much more fun to be able to wade into some combat to help out, cast a buff spell or two here or there to help the party and then have some healing to help out. If I could only stand on the sidelines and cast a low-level buff spell and heal other party members a cleric would lose a lot of the fun factor. Wizards and Sorcerers get to make things go boom. So they can stand back and as their levels increase their spells are much beyond giving people a +1 to hit and more like I am going to incinerate this large area. As for lowering the spell progression, I think that is going to have some unintended consequences. Certain adventures and modules will assume if you have a party level of 5th level that the party will have relatively ready access to some of the remove spells or the increased healing of cure serious. Really? The wizard spell list seems to be much more spectacular. The cleric has a wealth of spells they can prepare on any given day, but they are relatively niche oriented. Some buff spells (for party or self), some remove/cure spells and some offensive spells, several of which are of much reduced area than a comparable wizard's skill - flame strike, I am looking at you. So while cleric spells certain have their place, from the offensive standpoint I think the wizard is a bit better off. The wizard is also often called the supreme class and blamed for stealing the spotlight as the levels increase. Not sure increasing their bab and armor proficiencies are going to help that. Has anyone played a higher level Pathfinder game to actually weigh in on the power balance with the changes Pathfinder has already made? I know we've had discussions on how the classes were abused in the past, but often these were followed with "this was never a problem in my game". I hate to see the game rules being tweaked to prevent abuse by only 5% of the games out there (yeah, I made that number up) when the RAW are working well for the remaining people. [/QUOTE]
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WHy do druids and clerics get special treatment?
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