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Why do people take such a big issue with spell banning?
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<blockquote data-quote="Ashtagon" data-source="post: 6020146" data-attributes="member: 72335"><p>There is some leeway in this. Most of the conventionally good deities would regard any "always evil" creature as an enemy (and vice versa), regardless of which deity of demon prince that creature actually worshipped.</p><p></p><p>But as a cleric of Pelor the sun god, my <em>detect enemy</em> won't ping on an amoral faithless murderer, because he isn't an enemy of the faith. It won't even ping on a mortal follower or cleric of any of the "core D&D evil deities", because none of them are directly opposed to the concept of sunlight. It would, however, ping on all undead, due to Pelor's hatred of undead, and would ping on all evil outsiders. It'd also ping on mortal followers of Wee Jas, because Wee Jas has undeath as part of her portfolio.</p><p></p><p>If I were a cleric of Kord, my <em>detect enemy</em> would ping on all evil outsiders, and mortal followers of Hextor, due to his opposition to the liberty ideals of Kord. It would also ping off any creature that had an attack that directly attacked your Strength, including sentient creatures (Int 3+) with poisons that attack Strength and wizards who have memorised <em>ray of weakness</em>.</p><p></p><p>As a cleric of Moradin, my <em>detect enemy</em> will ping on followers of Corellon Larethian or Gruumsh (both traditional racial enemies), in addition to the usual "always evil" creatures. It would also ping of any creature who habitually and with destructive intent "unforged" things on a large scale.</p><p></p><p>So yeah, these spells become relevant or not depending on your deity. deities are no longer just a set of domains this way.</p></blockquote><p></p>
[QUOTE="Ashtagon, post: 6020146, member: 72335"] There is some leeway in this. Most of the conventionally good deities would regard any "always evil" creature as an enemy (and vice versa), regardless of which deity of demon prince that creature actually worshipped. But as a cleric of Pelor the sun god, my [I]detect enemy[/I] won't ping on an amoral faithless murderer, because he isn't an enemy of the faith. It won't even ping on a mortal follower or cleric of any of the "core D&D evil deities", because none of them are directly opposed to the concept of sunlight. It would, however, ping on all undead, due to Pelor's hatred of undead, and would ping on all evil outsiders. It'd also ping on mortal followers of Wee Jas, because Wee Jas has undeath as part of her portfolio. If I were a cleric of Kord, my [I]detect enemy[/I] would ping on all evil outsiders, and mortal followers of Hextor, due to his opposition to the liberty ideals of Kord. It would also ping off any creature that had an attack that directly attacked your Strength, including sentient creatures (Int 3+) with poisons that attack Strength and wizards who have memorised [I]ray of weakness[/I]. As a cleric of Moradin, my [I]detect enemy[/I] will ping on followers of Corellon Larethian or Gruumsh (both traditional racial enemies), in addition to the usual "always evil" creatures. It would also ping of any creature who habitually and with destructive intent "unforged" things on a large scale. So yeah, these spells become relevant or not depending on your deity. deities are no longer just a set of domains this way. [/QUOTE]
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Why do people take such a big issue with spell banning?
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