Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why do people take such a big issue with spell banning?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="slobster" data-source="post: 6020327" data-attributes="member: 6693711"><p>This is a possible explanation for that kind of behavior, but not the only one.</p><p></p><p>If I see a problem like this in an established campaign, I can usually just mention it to my players, explain why I see it as a problem, and then announce the ban or change. They will generally see my point and trust that I have the best interests of the game at heart, and am not out to change the rules so that I can "win" my struggle against their characters. Again, this arises out of the trust that I have (hopefully) earned by being a good steward of our shared fun.</p><p></p><p>In a new campaign with players with whom I am unfamiliar, I will be much more cautious about such things. I'll bring it up in conversation, and ask if anyone else sees the same problem. I'll ask if anyone has any ideas to fix it. We'll hammer out a solution together. If I just announced that I was banning something and someone objected, I don't necessarily think this is an example of "player entitlement". Rather, it could be a simple example of a lack of trust. They want to have fun in this game, and if I haven't done enough yet to demonstrate that I am a reasonable GM with good judgement, I can totally understand that they'll push back against me a little bit if I do anything to worry them that I'm drifting into bad behavior. To beat a dead horse, it's all about trust, and I won't blame them for not extending trust infinitely before they get a feel for my style.</p><p></p><p>The absolute worst thing to do in this situation is harden your stance, dismiss their concerns as "rules-lawyering", and then try to "change" their playstyle into one you find to be more correct. I'll admit that I learned this lesson the hard way as a junior GM. I'm also not saying that anyone here does that. It's just something to keep in mind when we do these player-style analysis. To bring the discussion full circle, I find the game runs smoothest when I extend some trust in my players' good intentions, even when they are arguing with me. It builds trust in turn, and when we have a good foundation of that then rulings that I make in the future are much more likely to be accepted without a grumble or gripe.</p></blockquote><p></p>
[QUOTE="slobster, post: 6020327, member: 6693711"] This is a possible explanation for that kind of behavior, but not the only one. If I see a problem like this in an established campaign, I can usually just mention it to my players, explain why I see it as a problem, and then announce the ban or change. They will generally see my point and trust that I have the best interests of the game at heart, and am not out to change the rules so that I can "win" my struggle against their characters. Again, this arises out of the trust that I have (hopefully) earned by being a good steward of our shared fun. In a new campaign with players with whom I am unfamiliar, I will be much more cautious about such things. I'll bring it up in conversation, and ask if anyone else sees the same problem. I'll ask if anyone has any ideas to fix it. We'll hammer out a solution together. If I just announced that I was banning something and someone objected, I don't necessarily think this is an example of "player entitlement". Rather, it could be a simple example of a lack of trust. They want to have fun in this game, and if I haven't done enough yet to demonstrate that I am a reasonable GM with good judgement, I can totally understand that they'll push back against me a little bit if I do anything to worry them that I'm drifting into bad behavior. To beat a dead horse, it's all about trust, and I won't blame them for not extending trust infinitely before they get a feel for my style. The absolute worst thing to do in this situation is harden your stance, dismiss their concerns as "rules-lawyering", and then try to "change" their playstyle into one you find to be more correct. I'll admit that I learned this lesson the hard way as a junior GM. I'm also not saying that anyone here does that. It's just something to keep in mind when we do these player-style analysis. To bring the discussion full circle, I find the game runs smoothest when I extend some trust in my players' good intentions, even when they are arguing with me. It builds trust in turn, and when we have a good foundation of that then rulings that I make in the future are much more likely to be accepted without a grumble or gripe. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why do people take such a big issue with spell banning?
Top