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Why does 5E SUCK?
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<blockquote data-quote="Grandvizier" data-source="post: 6992200" data-attributes="member: 6777214"><p><strong>Stats are more than just mechanics</strong></p><p></p><p></p><p>Glad to see someone else recognising stats are more than just a game mechanic. I regularly use intelligence checks or wisdom checks for players who aren't necessarily bright enough to see the obvious, but whose "character" certainly is. Conversely a player who deliberately downplayed his characters intelligence to match his stats, certainly got rewarded in individual XP award, for good "character" play. My players certainly found fate against them, if they were playing "out to f character" for their stats.</p><p> Hating a game for its mechanics, misses the whole point of the exercise, their is a reason it's called "role playing", and not Tetris. If you find an individual rule that works better for you in an earlier system, adopt it, record it an hand players a summary of house rules at start play. I adopted the D20 system for combat to my 2e game as soon as it was released. Hell of a headache converting my Monsters on fly as GM but I liked improvement that much I felt it was worth it. Glad to see WotC have recognised flexibility is key to a good game.</p></blockquote><p></p>
[QUOTE="Grandvizier, post: 6992200, member: 6777214"] [b]Stats are more than just mechanics[/b] Glad to see someone else recognising stats are more than just a game mechanic. I regularly use intelligence checks or wisdom checks for players who aren't necessarily bright enough to see the obvious, but whose "character" certainly is. Conversely a player who deliberately downplayed his characters intelligence to match his stats, certainly got rewarded in individual XP award, for good "character" play. My players certainly found fate against them, if they were playing "out to f character" for their stats. Hating a game for its mechanics, misses the whole point of the exercise, their is a reason it's called "role playing", and not Tetris. If you find an individual rule that works better for you in an earlier system, adopt it, record it an hand players a summary of house rules at start play. I adopted the D20 system for combat to my 2e game as soon as it was released. Hell of a headache converting my Monsters on fly as GM but I liked improvement that much I felt it was worth it. Glad to see WotC have recognised flexibility is key to a good game. [/QUOTE]
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