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Why does epic level play entail treating death as a "speed bump"?
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<blockquote data-quote="Dausuul" data-source="post: 4169701" data-attributes="member: 58197"><p>In 1E, 2E, and most especially 3E, that broke the game at mid- to high levels. High-level play in the older editions was so absurdly deadly, thanks to the profusion of save-or-die effects, that resurrection was a necessary component. You had to either stick to lower-level play or make extensive house rules to avoid constant PC turnover.</p><p></p><p>While 4E seems to be moving away from that level of carnage, the existence of "once a day, when you die" effects makes me worry that resurrection will still be hardwired into the system at high levels.</p><p></p><p></p><p></p><p>My guess is the designers figured players will be very attached to characters who've reached epic levels, so it should be very hard to off such a character permanently. While I agree to some extent, I wish they'd devised a better system for it; the E6 "death flag" system is a lot better than resurrection magic IMO.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4169701, member: 58197"] In 1E, 2E, and most especially 3E, that broke the game at mid- to high levels. High-level play in the older editions was so absurdly deadly, thanks to the profusion of save-or-die effects, that resurrection was a necessary component. You had to either stick to lower-level play or make extensive house rules to avoid constant PC turnover. While 4E seems to be moving away from that level of carnage, the existence of "once a day, when you die" effects makes me worry that resurrection will still be hardwired into the system at high levels. My guess is the designers figured players will be very attached to characters who've reached epic levels, so it should be very hard to off such a character permanently. While I agree to some extent, I wish they'd devised a better system for it; the E6 "death flag" system is a lot better than resurrection magic IMO. [/QUOTE]
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Community
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Why does epic level play entail treating death as a "speed bump"?
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