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Why does fantasy dominate RPGs?
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<blockquote data-quote="Tony Vargas" data-source="post: 7092369" data-attributes="member: 996"><p>I don't believe it ever came anywhere near, no. Never made the news or anything, never impinged on mainstream consciousness. I picked it because it was 1) sci-fi and 2) a very close contemporary to 0D&D. </p><p></p><p> When I started trying to come up with my own dungeons as a kid, it was the shows I'd watched in the 70s (often re-runs from the 60s) that inspired me. James West would often sneak through corridors, dealing with bizarre mechanical traps, monsters haunted caves in the Outer Limits and Star Trek, and movies, Journey to the Center of the Earth for instance, was one long dungeon crawl - maybe spelunking was easy to pull off on a sound stage or something, IDK. But, at the time, fantasy sources of inspiration were art, books, and the few wonderful films of Ray Harryhausen, for the most part.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7092369, member: 996"] I don't believe it ever came anywhere near, no. Never made the news or anything, never impinged on mainstream consciousness. I picked it because it was 1) sci-fi and 2) a very close contemporary to 0D&D. When I started trying to come up with my own dungeons as a kid, it was the shows I'd watched in the 70s (often re-runs from the 60s) that inspired me. James West would often sneak through corridors, dealing with bizarre mechanical traps, monsters haunted caves in the Outer Limits and Star Trek, and movies, Journey to the Center of the Earth for instance, was one long dungeon crawl - maybe spelunking was easy to pull off on a sound stage or something, IDK. But, at the time, fantasy sources of inspiration were art, books, and the few wonderful films of Ray Harryhausen, for the most part. [/QUOTE]
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