Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Why doesn't 3.5 make SENSE?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DreadPirateMurphy" data-source="post: 5103240" data-attributes="member: 20715"><p>Noumenon,</p><p></p><p>When you say, "the people who made it," you seem to be referring to the game designers as a monolithic group. You might feel better about it if you stop seeing them as a monolithic "them" that supposedly all work together to create the whole.</p><p></p><p>The truth is that D&D has been the product of 1,000s of people over the years. The brilliance in what Gygax and Arneson (RIP) put together is that they started something that many others could take and change to suit. Are you familiar with the long histories of Dragon and Dungeon magazine, where hundreds of authors contributed content which was then further changed and adapted? Are you aware of how many other RPGs, CCGs, video games, novels and movies were picked over for bits to use, all of which had different creators? Some of these people probably thought a lot like you. Some of them didn't. Some of them did their best to synthesize different concepts in a way that they liked.</p><p></p><p>Personally, there are many things I would do differently. I probably wouldn't have designed the wolf-in-sheeps-clothing, a carnivorous tree stump that has a fake bunny on top. I never really cared for the 3.5 weapon size rules. I prefer grapple to be a simple opposing check rather than a series of die rolls. Every single one of those ideas, though, was created by a different person over a different period of time going back to the 1970s. D&D is more of a body of work than it is a singular system.</p><p></p><p>If it doesn't make sense, that's because it isn't a monolithic work by a single author, or even a small group. Your can't expect it to be uniform or completely logical. Some of us actually like that about D&D, and it is one of the reasons why I'm less of a fan of version 4 -- it takes away some of the need to fiddle and force things into a plausible context. I also know that that is what some folks like about it, and that's fine.</p></blockquote><p></p>
[QUOTE="DreadPirateMurphy, post: 5103240, member: 20715"] Noumenon, When you say, "the people who made it," you seem to be referring to the game designers as a monolithic group. You might feel better about it if you stop seeing them as a monolithic "them" that supposedly all work together to create the whole. The truth is that D&D has been the product of 1,000s of people over the years. The brilliance in what Gygax and Arneson (RIP) put together is that they started something that many others could take and change to suit. Are you familiar with the long histories of Dragon and Dungeon magazine, where hundreds of authors contributed content which was then further changed and adapted? Are you aware of how many other RPGs, CCGs, video games, novels and movies were picked over for bits to use, all of which had different creators? Some of these people probably thought a lot like you. Some of them didn't. Some of them did their best to synthesize different concepts in a way that they liked. Personally, there are many things I would do differently. I probably wouldn't have designed the wolf-in-sheeps-clothing, a carnivorous tree stump that has a fake bunny on top. I never really cared for the 3.5 weapon size rules. I prefer grapple to be a simple opposing check rather than a series of die rolls. Every single one of those ideas, though, was created by a different person over a different period of time going back to the 1970s. D&D is more of a body of work than it is a singular system. If it doesn't make sense, that's because it isn't a monolithic work by a single author, or even a small group. Your can't expect it to be uniform or completely logical. Some of us actually like that about D&D, and it is one of the reasons why I'm less of a fan of version 4 -- it takes away some of the need to fiddle and force things into a plausible context. I also know that that is what some folks like about it, and that's fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why doesn't 3.5 make SENSE?
Top