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Why don't spawning undead take over the world?
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<blockquote data-quote="Jezrael" data-source="post: 15015" data-attributes="member: 1591"><p>Good point. As there is no Hedge Magic in D&D (a line of salt on doors and windows stops ghosts, etc., etc.) this puts all the burden on Clerics (esp. of Death), Paladins, and non-evil Necromancers. A goodly amount of undead could be created before any of the "exterminators" got wind of it. It could take some time to mobilize enough people able to deal with that kind of menace, in the meantime the undead could have time to multiply, making it too much of a burden to stop. This would work best in mid/low magic worlds. In FR where everyone's at least 10th level in an adventuring class <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />p), it shouldn't be a problem.</p><p></p><p>Sounds like a good case for "All Flesh Must Be Eaten d20" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Jezrael, post: 15015, member: 1591"] Good point. As there is no Hedge Magic in D&D (a line of salt on doors and windows stops ghosts, etc., etc.) this puts all the burden on Clerics (esp. of Death), Paladins, and non-evil Necromancers. A goodly amount of undead could be created before any of the "exterminators" got wind of it. It could take some time to mobilize enough people able to deal with that kind of menace, in the meantime the undead could have time to multiply, making it too much of a burden to stop. This would work best in mid/low magic worlds. In FR where everyone's at least 10th level in an adventuring class (:p), it shouldn't be a problem. Sounds like a good case for "All Flesh Must Be Eaten d20" :D [/QUOTE]
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Why don't spawning undead take over the world?
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