Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why DON'T you want to GM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Meech17" data-source="post: 9290140" data-attributes="member: 7044459"><p>I can only imagine this is inspired by the discussion in the SPG thread. So this will just be an expansion to what I said over there.</p><p></p><p>I was really afraid to, honestly. I started playing D&D when I was around 14-15 years old. We primarily played 3.5e. Very early on I had a strong desire to DM. I had stolen, pretty much in it's entirety the plot line from my favorite fantasy series as a kid. I thought it was a very interesting premise and I wanted to see how it might play out differently in the confines of a D&D game. Halfway through the session my brother, just asked </p><p></p><p>"This is Deltora Quest, isn't it?" I was stunned. I shouldn't have been. I don't know why I would have expected my older brother to not have read the books his younger brother was obsessed with. He hadn't read them in the way I did, but he had read enough to remember the part I was trying to copy, and he started rattling off what he remembered and essentially spoiled all of my planning for the next couple of sessions. </p><p></p><p>In that moment I was totally lost. I had zero idea what to do as far as improvising or changing direction.</p><p></p><p>So a decade later, I hadn't played much D&D. my original group fell apart and I was never able to find another one. I played in a couple of online games but nothing ever clicked. So I just didn't play. A few years ago, I was getting back into it. I purchased the core three books on sale on amazon, and read them. I was listening to The Adventure Zone, and consuming lots of D&D content on YouTube. I had also gotten back into Magic The Gathering, which had released the Adventures in the Forgotten Realms set around this time and I was seriously hungry for more D&D. I had conceded to the fact that I probably wasn't going to find a group to join, and if I wanted to play D&D, I'd have to make a group, which meant running a game.</p><p></p><p>From that first session, the lesson I took from it was that I wasn't prepared enough. So I spent probably close to two years working on maps, on NPCs, on plot lines, and all this world building and stuff. I even found a few friends who were interested in playing. I kept pushing off scheduling that first session though, because I was afraid I wasn't going to have enough content. </p><p></p><p>Last year I ended up moving out of state to be with my current partner. It's been challenging being away from home, but that's part of the cost of making a long distance relationship a short distance one. She's been very accommodating however, and has worked to try and get me integrated into her friend circle. One night at a bonfire someone mentioned the online game they were in. My girlfriend mentions I like D&D, and suddenly lots of other people are talking about how they've always wanted to play, or maybe they played once and wanted to try again. On the spot I offered to run a game. </p><p></p><p>I also made the great choice of taking all of that old world building and stuff I did, and just throwing it away. I made a simple dungeon with like 5 or 6 rooms, modeled after Matt Colville's Running the Game example dungeon. Goblins kidnapped the Inn Keeper's son, and the party needed to get him back. </p><p></p><p>It was so simple it felt stupid. And it ended up being so much fun. We're four sessions in now and I'm loving being a DM. I'm trying to find a way to recruit a new group that might be able to meet a little more often. </p><p></p><p></p><p>TL;DR. First session went poorly because I didn't know how to actually prepare for a session. This gave me severe performance anxiety and kept me from trying again for a very long time.</p></blockquote><p></p>
[QUOTE="Meech17, post: 9290140, member: 7044459"] I can only imagine this is inspired by the discussion in the SPG thread. So this will just be an expansion to what I said over there. I was really afraid to, honestly. I started playing D&D when I was around 14-15 years old. We primarily played 3.5e. Very early on I had a strong desire to DM. I had stolen, pretty much in it's entirety the plot line from my favorite fantasy series as a kid. I thought it was a very interesting premise and I wanted to see how it might play out differently in the confines of a D&D game. Halfway through the session my brother, just asked "This is Deltora Quest, isn't it?" I was stunned. I shouldn't have been. I don't know why I would have expected my older brother to not have read the books his younger brother was obsessed with. He hadn't read them in the way I did, but he had read enough to remember the part I was trying to copy, and he started rattling off what he remembered and essentially spoiled all of my planning for the next couple of sessions. In that moment I was totally lost. I had zero idea what to do as far as improvising or changing direction. So a decade later, I hadn't played much D&D. my original group fell apart and I was never able to find another one. I played in a couple of online games but nothing ever clicked. So I just didn't play. A few years ago, I was getting back into it. I purchased the core three books on sale on amazon, and read them. I was listening to The Adventure Zone, and consuming lots of D&D content on YouTube. I had also gotten back into Magic The Gathering, which had released the Adventures in the Forgotten Realms set around this time and I was seriously hungry for more D&D. I had conceded to the fact that I probably wasn't going to find a group to join, and if I wanted to play D&D, I'd have to make a group, which meant running a game. From that first session, the lesson I took from it was that I wasn't prepared enough. So I spent probably close to two years working on maps, on NPCs, on plot lines, and all this world building and stuff. I even found a few friends who were interested in playing. I kept pushing off scheduling that first session though, because I was afraid I wasn't going to have enough content. Last year I ended up moving out of state to be with my current partner. It's been challenging being away from home, but that's part of the cost of making a long distance relationship a short distance one. She's been very accommodating however, and has worked to try and get me integrated into her friend circle. One night at a bonfire someone mentioned the online game they were in. My girlfriend mentions I like D&D, and suddenly lots of other people are talking about how they've always wanted to play, or maybe they played once and wanted to try again. On the spot I offered to run a game. I also made the great choice of taking all of that old world building and stuff I did, and just throwing it away. I made a simple dungeon with like 5 or 6 rooms, modeled after Matt Colville's Running the Game example dungeon. Goblins kidnapped the Inn Keeper's son, and the party needed to get him back. It was so simple it felt stupid. And it ended up being so much fun. We're four sessions in now and I'm loving being a DM. I'm trying to find a way to recruit a new group that might be able to meet a little more often. TL;DR. First session went poorly because I didn't know how to actually prepare for a session. This gave me severe performance anxiety and kept me from trying again for a very long time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why DON'T you want to GM?
Top