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Why DON'T you want to GM?
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<blockquote data-quote="plecostomus" data-source="post: 9291188" data-attributes="member: 7040041"><p>I have a really hard time improvising dialogue and making on-the-spot decisions. Usually the moment something doesn't go the way I expect it to, I can't think of anything to replace it. And my GM says we break his campaign in significant ways all the time, and he is able to just wrap around and make something new of it. When my character talks to a NPC, he responds instantly every time. Even Sendings, with having to count words, he rarely takes more than a few seconds. I am in awe, and I think he might be an actual wizard. But that is not anything I feel I am able to do.</p><p></p><p>I have taken steps towards learning more about GMing. Made an account to lurk here, for example. I've watched basically every Ginny Di and Matt Colville video on yt. But the real-time dialogues I don't know how to get better at- I have advanced my improv skills a little bit over 4 years, but a lot less than you might think with that kind of playtime.</p><p></p><p>I will also say I don't really know anything about 5e classes I haven't played (and I've only played two of them). Don't even ask me about other systems. I know slightly more now that I've played BG3, but I also know BG3 changed lots of things. The mechanical stuff I don't worry about so much from the perspective of my current group. I would probably run a prewritten module and see how that works.</p></blockquote><p></p>
[QUOTE="plecostomus, post: 9291188, member: 7040041"] I have a really hard time improvising dialogue and making on-the-spot decisions. Usually the moment something doesn't go the way I expect it to, I can't think of anything to replace it. And my GM says we break his campaign in significant ways all the time, and he is able to just wrap around and make something new of it. When my character talks to a NPC, he responds instantly every time. Even Sendings, with having to count words, he rarely takes more than a few seconds. I am in awe, and I think he might be an actual wizard. But that is not anything I feel I am able to do. I have taken steps towards learning more about GMing. Made an account to lurk here, for example. I've watched basically every Ginny Di and Matt Colville video on yt. But the real-time dialogues I don't know how to get better at- I have advanced my improv skills a little bit over 4 years, but a lot less than you might think with that kind of playtime. I will also say I don't really know anything about 5e classes I haven't played (and I've only played two of them). Don't even ask me about other systems. I know slightly more now that I've played BG3, but I also know BG3 changed lots of things. The mechanical stuff I don't worry about so much from the perspective of my current group. I would probably run a prewritten module and see how that works. [/QUOTE]
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