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General Tabletop Discussion
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Why Eldritch Blast only targets creatures
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<blockquote data-quote="MostlyHarmless42" data-source="post: 6917711" data-attributes="member: 6845520"><p>For the original post, I like the idea and it is actually cool roleplaying concept. My only issue with it is that corrupting someone's body actually making it destroy itself is the VERY essence of necromancy/necrotic damage. Were this the 3.5 Dread Necromancer and their charnal touch ability, I would be all for that description. Honestly, if if player pitched me that idea for a warlock, I'd probably give them the option to make their eldritch blast necrotic instead of force. Is it perhaps unbalanced slightly? Perhaps, but still fun. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I think one could argue many things regarding the nature of force damage. I like the overloading with magic energy theory, potentially in a splitting atoms type of way, though a good point to bring up with force damage is the inherent relationship with incorporal beings. I'm on bored with radiant energy being that of devine/life energy and necrotic being antilife/corruption. The question then is what constitutes force. From a scientific standpoint, antimatter type stuff makes sense. The disruption of atomic stability makes complete sense to be similar to raw "magical power" to a civilization with little science but developed magic. Advanced science tech would basically accomplish the same purposes. The reason I bring up ghosts and similar creatures is to bring up the topic of if they actually contain atoms like normal matter, from actually scientific perspective.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 6917711, member: 6845520"] For the original post, I like the idea and it is actually cool roleplaying concept. My only issue with it is that corrupting someone's body actually making it destroy itself is the VERY essence of necromancy/necrotic damage. Were this the 3.5 Dread Necromancer and their charnal touch ability, I would be all for that description. Honestly, if if player pitched me that idea for a warlock, I'd probably give them the option to make their eldritch blast necrotic instead of force. Is it perhaps unbalanced slightly? Perhaps, but still fun. :) I think one could argue many things regarding the nature of force damage. I like the overloading with magic energy theory, potentially in a splitting atoms type of way, though a good point to bring up with force damage is the inherent relationship with incorporal beings. I'm on bored with radiant energy being that of devine/life energy and necrotic being antilife/corruption. The question then is what constitutes force. From a scientific standpoint, antimatter type stuff makes sense. The disruption of atomic stability makes complete sense to be similar to raw "magical power" to a civilization with little science but developed magic. Advanced science tech would basically accomplish the same purposes. The reason I bring up ghosts and similar creatures is to bring up the topic of if they actually contain atoms like normal matter, from actually scientific perspective. [/QUOTE]
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Why Eldritch Blast only targets creatures
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