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Why Fantasy? Goin' Medieval in D&D
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<blockquote data-quote="Gravenhurst48" data-source="post: 8625571" data-attributes="member: 7018321"><p>Bloodbowl is Warhammer FANTASY or 50K, thus still RPG related, to be technical, so totally disagree. D&D had reincarnated Chainmail based off Battlesystem if I recall, trying to compete with Game Workshops 50k miniature army games. I know its not an actual RPG but Chainmail and Bloodbowl are implied as RPGS because they borrow from the RPG rules and mechanics from their parent RPG company. </p><p>A Bloodbowl Team could be a PC group who are captains of their squads. Just like gambling night in D&D with Knuckle Bones and Dragon Chess, etc.. The players are at a tavern drinking and gambling to win the oot. The same can be done with Bloodbowl to include more roleplaying scenarios and incorporate the bloodbowlers as a PC class, like a gladiator on weekends in the arena, and when not in the arena, a hired bodyguard, mercenary, killer, thug, adventurer to pay for better protection and cleats, etc.. And if you know Warhammer, it is based on career paths so, Bloodbowl can be easily adapted into an RPG because it uses Warhammer RPG mechanics. </p><p>Way off topic, as I only contributed to above comments to someone else comments, which ain't important because they ain't related to the thread topic. LMAO. I love Warhammer as much as D&D. </p><p>And to steer this back onto discussion, which I have yet to fully contribute my own opinion own the topic, Dungeons and Dragons works best in the middle ages because the fantasy of make believe is relatable, like fantasy football instead of jousting.</p></blockquote><p></p>
[QUOTE="Gravenhurst48, post: 8625571, member: 7018321"] Bloodbowl is Warhammer FANTASY or 50K, thus still RPG related, to be technical, so totally disagree. D&D had reincarnated Chainmail based off Battlesystem if I recall, trying to compete with Game Workshops 50k miniature army games. I know its not an actual RPG but Chainmail and Bloodbowl are implied as RPGS because they borrow from the RPG rules and mechanics from their parent RPG company. A Bloodbowl Team could be a PC group who are captains of their squads. Just like gambling night in D&D with Knuckle Bones and Dragon Chess, etc.. The players are at a tavern drinking and gambling to win the oot. The same can be done with Bloodbowl to include more roleplaying scenarios and incorporate the bloodbowlers as a PC class, like a gladiator on weekends in the arena, and when not in the arena, a hired bodyguard, mercenary, killer, thug, adventurer to pay for better protection and cleats, etc.. And if you know Warhammer, it is based on career paths so, Bloodbowl can be easily adapted into an RPG because it uses Warhammer RPG mechanics. Way off topic, as I only contributed to above comments to someone else comments, which ain't important because they ain't related to the thread topic. LMAO. I love Warhammer as much as D&D. And to steer this back onto discussion, which I have yet to fully contribute my own opinion own the topic, Dungeons and Dragons works best in the middle ages because the fantasy of make believe is relatable, like fantasy football instead of jousting. [/QUOTE]
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Why Fantasy? Goin' Medieval in D&D
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