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General Tabletop Discussion
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Why FR Is "Hated"
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<blockquote data-quote="Caliban" data-source="post: 7133471" data-attributes="member: 284"><p>I don't think I am. My understanding was that it has been more work than you like to adjust FR modules for your purposes. That's your specific complaint, as far as I can tell. </p><p></p><p>You were saying that it takes more than "nominal" adjustments to use them, and that's the problem. </p><p></p><p>You also say it's too much work to come up with your own stuff. </p><p></p><p>You also seem opposed to looking for any other source of adventures to use, unless someone presents them to you so you don't have to do any work at all. (Since that is exactly what you told me to do.)</p><p></p><p>Or to use your restaurant analogy - you've been getting fast food because it's quick and convenient, but you don't seem to like it. Your options are keep eating the same pre-packaged Happy Meals that you complain about, cook your own food, or find a different fast food place that is more to your liking - but you won't go look for a different place, someone else has to go order the food and bring it to you and see if you like it. </p><p></p><p></p><p></p><p>It's definitely easier for me. I didn't like 4e, so I didn't run a campaign in that edition. I also don't use random monster encounters. I also dislike "filler" encounters that don't advance the plot. I just decided what makes sense for them to run into, and do enough smaller encounters to be interesting, but my main focus on the big set piece encounters. </p><p></p><p>For me, coming up with my own stuff from scratch is faster and more satisfying than adapting a someone else's module to suit my needs. If that doesn't work for you, I'm somewhat sympathetic, but it doesn't sound like using FR modules is satisfying you either.</p></blockquote><p></p>
[QUOTE="Caliban, post: 7133471, member: 284"] I don't think I am. My understanding was that it has been more work than you like to adjust FR modules for your purposes. That's your specific complaint, as far as I can tell. You were saying that it takes more than "nominal" adjustments to use them, and that's the problem. You also say it's too much work to come up with your own stuff. You also seem opposed to looking for any other source of adventures to use, unless someone presents them to you so you don't have to do any work at all. (Since that is exactly what you told me to do.) Or to use your restaurant analogy - you've been getting fast food because it's quick and convenient, but you don't seem to like it. Your options are keep eating the same pre-packaged Happy Meals that you complain about, cook your own food, or find a different fast food place that is more to your liking - but you won't go look for a different place, someone else has to go order the food and bring it to you and see if you like it. It's definitely easier for me. I didn't like 4e, so I didn't run a campaign in that edition. I also don't use random monster encounters. I also dislike "filler" encounters that don't advance the plot. I just decided what makes sense for them to run into, and do enough smaller encounters to be interesting, but my main focus on the big set piece encounters. For me, coming up with my own stuff from scratch is faster and more satisfying than adapting a someone else's module to suit my needs. If that doesn't work for you, I'm somewhat sympathetic, but it doesn't sound like using FR modules is satisfying you either. [/QUOTE]
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