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Community
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Why FR Is "Hated"
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<blockquote data-quote="Selvarin" data-source="post: 7133760" data-attributes="member: 6102"><p>I don't think it's that they're "stuck", more like they've disliked various changes:</p><p></p><p>A) The map change where certain parts were resized as if the Realms needed a 'tummy tuck' (the Shaar, etc., pre-4th Edition);</p><p></p><p>B) The effort to make the Realms more 'palatable' to the non-Realms gamers in 4th Edition by, basically, tearing shyyyyte up---Eartheart, the inner Sea, the Shaar, destroying Halruaa, etc. etc.</p><p></p><p>C) Part Deux--killing off a bunch of gods because, hey, all those numbers hurt people's heads.</p><p></p><p>I could go on but I won't. Dead horse beaten, across multiple threads.</p><p></p><p>Alienating one group of fans in order to *possibly* gain some others....meh.</p><p></p><p></p><p></p><p>~~Anything below applies in general to what's been said in this thread as a whole~~</p><p></p><p>In the end, the Forgotten Realms is a good choice if one needs or wants a ready-made default high fantasy setting with maps and what not. 5E FR provides enough to start playing without resulting in the complaints that come with the older material--too many products, too much information, too many uber-NPCs (since they're mostly either dead or depowered in 5E FR). You can use the bare bones and add original content--In fact it's encouraged because it's <em>your</em> Realms!--or you can buy up older material to flesh it out.</p><p></p><p>Someone mentioned the FR tie-ins for most new WotC-approved adventure books as an issue. OK. Well, most adventures aren't so 'embedded' into a setting that it can't be reworked. Seriously, most adventures are comprised of locales, encounters, and specific characters or groups. </p><p></p><p>Also, the other thing about FR content in published 5E adventures: If I'm not mistaken, I thought this was a bit of a compromise for FR fans, since there weren't plans for a more complete 5E Cyclopedia of the Realms. People who just want the adventure can use it, though the FR tie-in is undeniable.</p></blockquote><p></p>
[QUOTE="Selvarin, post: 7133760, member: 6102"] I don't think it's that they're "stuck", more like they've disliked various changes: A) The map change where certain parts were resized as if the Realms needed a 'tummy tuck' (the Shaar, etc., pre-4th Edition); B) The effort to make the Realms more 'palatable' to the non-Realms gamers in 4th Edition by, basically, tearing shyyyyte up---Eartheart, the inner Sea, the Shaar, destroying Halruaa, etc. etc. C) Part Deux--killing off a bunch of gods because, hey, all those numbers hurt people's heads. I could go on but I won't. Dead horse beaten, across multiple threads. Alienating one group of fans in order to *possibly* gain some others....meh. ~~Anything below applies in general to what's been said in this thread as a whole~~ In the end, the Forgotten Realms is a good choice if one needs or wants a ready-made default high fantasy setting with maps and what not. 5E FR provides enough to start playing without resulting in the complaints that come with the older material--too many products, too much information, too many uber-NPCs (since they're mostly either dead or depowered in 5E FR). You can use the bare bones and add original content--In fact it's encouraged because it's [I]your[/I] Realms!--or you can buy up older material to flesh it out. Someone mentioned the FR tie-ins for most new WotC-approved adventure books as an issue. OK. Well, most adventures aren't so 'embedded' into a setting that it can't be reworked. Seriously, most adventures are comprised of locales, encounters, and specific characters or groups. Also, the other thing about FR content in published 5E adventures: If I'm not mistaken, I thought this was a bit of a compromise for FR fans, since there weren't plans for a more complete 5E Cyclopedia of the Realms. People who just want the adventure can use it, though the FR tie-in is undeniable. [/QUOTE]
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