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General Tabletop Discussion
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Why Good Players Should Not Play Champions
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<blockquote data-quote="Flamestrike" data-source="post: 6991872" data-attributes="member: 6788736"><p>Assuming 5 rounds per combat, 7 combats per long rest, 2 short rests per long rest. (A standard adventuring day).</p><p></p><p>A 5th level Half Orc Greatxe (GWM/S) weilding Champion 5 gets (2 attacks per round plus a bonus action attack every 2-3 rounds from GWM) = 80 or so attack rolls (not incluing attacks of opportunity/ sentinel attacks etc) per long rest. </p><p></p><p>With a 19-20 crit chance, thats an extra 4 crits per long rest over and above his BM buddy. Each crit gives him +2d12 damage. He gets an extra +8d12 damage per long rest on a standard adventuring day.</p><p></p><p>His BM buddy gets +12d8 over the same period (plus riders) from his sup dice.</p><p></p><p>So about even on your <u>standard </u>adventuring day. On shorter days (with the same short rest frequency) the BM pulls ahead. On longer days (with fewer short rests) the Champion pulls ahead.</p><p></p><p>Instead of riders, the champion gets an extra fighting style, a nice boost to initiative (and Str/ Dex/ Con checks he isnt proficient in) and at high level, regeneration.</p><p></p><p>Im not seeing it. Well... unless you are running single encounter adventuring days, or allowing short rests after every single fight, and if you're doing that youre invalidating more classes than just the Champion (and its a fault with your DMing style and not the class).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6991872, member: 6788736"] Assuming 5 rounds per combat, 7 combats per long rest, 2 short rests per long rest. (A standard adventuring day). A 5th level Half Orc Greatxe (GWM/S) weilding Champion 5 gets (2 attacks per round plus a bonus action attack every 2-3 rounds from GWM) = 80 or so attack rolls (not incluing attacks of opportunity/ sentinel attacks etc) per long rest. With a 19-20 crit chance, thats an extra 4 crits per long rest over and above his BM buddy. Each crit gives him +2d12 damage. He gets an extra +8d12 damage per long rest on a standard adventuring day. His BM buddy gets +12d8 over the same period (plus riders) from his sup dice. So about even on your [U]standard [/U]adventuring day. On shorter days (with the same short rest frequency) the BM pulls ahead. On longer days (with fewer short rests) the Champion pulls ahead. Instead of riders, the champion gets an extra fighting style, a nice boost to initiative (and Str/ Dex/ Con checks he isnt proficient in) and at high level, regeneration. Im not seeing it. Well... unless you are running single encounter adventuring days, or allowing short rests after every single fight, and if you're doing that youre invalidating more classes than just the Champion (and its a fault with your DMing style and not the class). [/QUOTE]
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Why Good Players Should Not Play Champions
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