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Why have dissociated mechanics returned?
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<blockquote data-quote="triqui" data-source="post: 6007488" data-attributes="member: 57948"><p>That's how it *should* reads, but it's not how it happens.</p><p></p><p>Two characters, armed with bows, roll for initiative. Both roll 15, so the one with higher dexterity goes *slightly* faster, just a split of a second. He starts firing, and manage to launch his four arrows (high level, rapid shot, and all that stuff) before the other guy even blinks (he is flatfooted, because he doesn't have dexterity yet until he acts). Once it is his turn, he realizes he will lose in the next volley (he already has 4 arrows stuck in his chest, as all of them where crits, and he couldnt "dodge" or "turn them into mnor blows" as he was flatfooted and denied to use dex or dodge bonuses). So he knows what he has to do:</p><p></p><p>As free action he shouts "I'm going to cut your bow!". Then he proceeds to move 30', drawing his weapon as part of his movemnt. As his standard action, he sunders the bow. The other guy *would* had retreated, but he couldn't, despise knowing what's going to happen (because of the shout), but it wasn´t his turn, so he couldn´t flee. The player *knows* why this happen (not his turn), but the character does not. </p><p></p><p>Same goes with, say, a guardian trying to block a corridor. When it's the other guy turn, he can just move diagonally, and run past him, without him being able to block, because it´s not his turn, so he is freezed. He can´t react until end of the other guys turn.</p><p></p><p>I could give other examples (like the guy who makes a 5' step, then proceed to cast a spell or makes a full round attack with a bow, just 5' away from his target, whiw could beat him with oportunity attacks *if* he could make a 5' step himself. But he can´t. He has to wait until the spell ends (or the last arrow from the volley is shot), before he can move and retaliate.</p></blockquote><p></p>
[QUOTE="triqui, post: 6007488, member: 57948"] That's how it *should* reads, but it's not how it happens. Two characters, armed with bows, roll for initiative. Both roll 15, so the one with higher dexterity goes *slightly* faster, just a split of a second. He starts firing, and manage to launch his four arrows (high level, rapid shot, and all that stuff) before the other guy even blinks (he is flatfooted, because he doesn't have dexterity yet until he acts). Once it is his turn, he realizes he will lose in the next volley (he already has 4 arrows stuck in his chest, as all of them where crits, and he couldnt "dodge" or "turn them into mnor blows" as he was flatfooted and denied to use dex or dodge bonuses). So he knows what he has to do: As free action he shouts "I'm going to cut your bow!". Then he proceeds to move 30', drawing his weapon as part of his movemnt. As his standard action, he sunders the bow. The other guy *would* had retreated, but he couldn't, despise knowing what's going to happen (because of the shout), but it wasn´t his turn, so he couldn´t flee. The player *knows* why this happen (not his turn), but the character does not. Same goes with, say, a guardian trying to block a corridor. When it's the other guy turn, he can just move diagonally, and run past him, without him being able to block, because it´s not his turn, so he is freezed. He can´t react until end of the other guys turn. I could give other examples (like the guy who makes a 5' step, then proceed to cast a spell or makes a full round attack with a bow, just 5' away from his target, whiw could beat him with oportunity attacks *if* he could make a 5' step himself. But he can´t. He has to wait until the spell ends (or the last arrow from the volley is shot), before he can move and retaliate. [/QUOTE]
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Community
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Why have dissociated mechanics returned?
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