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General Tabletop Discussion
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Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
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<blockquote data-quote="The Crimson Binome" data-source="post: 7132616" data-attributes="member: 6775031"><p>High stats exacerbate the basic design flaw that any build which is supported by feats is better than a build which doesn't have feat support, since a feat that you can use is as good as +2 in your prime stat and you're still going to max out your prime stat anyway. If you can max out your prime stat at level 1, then you can pick up your feat at level 4, and you'll instantly be better than anyone who doesn't also have a feat tailored to them.</p><p></p><p>The game also falls apart as the average Con score of the party rises. Since Con increases your maximum HP <em>and</em> the rate at which you recover HP through rest and Hit Dice, a party with good Con across the board is going to have so many HP as to be virtually un-threatened by any ordinary challenges. You're <em>supposed to</em> need to sacrifice something important, if you want to focus on Con. Any class which only relies on one stat for everything it needs to do, and can then invest in Con at no trade-off, is fundamentally flawed by being SAD.</p><p></p><p>That being said, 4d6 (drop lowest) doesn't actually produce significantly better stats than the default array. On average, you'll get something very close to default. It only produces higher results about half the time, so it only raises the party average if you have some other mechanism to let the player with bad stats re-roll, or if you get very lucky.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7132616, member: 6775031"] High stats exacerbate the basic design flaw that any build which is supported by feats is better than a build which doesn't have feat support, since a feat that you can use is as good as +2 in your prime stat and you're still going to max out your prime stat anyway. If you can max out your prime stat at level 1, then you can pick up your feat at level 4, and you'll instantly be better than anyone who doesn't also have a feat tailored to them. The game also falls apart as the average Con score of the party rises. Since Con increases your maximum HP [I]and[/I] the rate at which you recover HP through rest and Hit Dice, a party with good Con across the board is going to have so many HP as to be virtually un-threatened by any ordinary challenges. You're [I]supposed to[/I] need to sacrifice something important, if you want to focus on Con. Any class which only relies on one stat for everything it needs to do, and can then invest in Con at no trade-off, is fundamentally flawed by being SAD. That being said, 4d6 (drop lowest) doesn't actually produce significantly better stats than the default array. On average, you'll get something very close to default. It only produces higher results about half the time, so it only raises the party average if you have some other mechanism to let the player with bad stats re-roll, or if you get very lucky. [/QUOTE]
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