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General Tabletop Discussion
*Pathfinder & Starfinder
Why I like skill challenges as a noncombat resolution mechanic
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<blockquote data-quote="pemerton" data-source="post: 5972039" data-attributes="member: 42582"><p>[MENTION=386]LostSoul[/MENTION] - Sorcerer is a game I know of, but don't know, and probably should.</p><p></p><p>Just to clarify (I'm tired and am having trouble parsing pronouns) - if player A succeeds on a social check, and player B has his/her PC ignore it, then player B suffers a resolution penalty that can also act as an augment for player A if player A escalates his/her PC's action against player B's PC?</p><p></p><p>So in 4e, something analogous might be a Diplomacy check or Intimidate check that causes a penalty to defences, or vulnerability to another character's damage, if the social check succeeds and the player chooses to disregard the outcome?</p></blockquote><p></p>
[QUOTE="pemerton, post: 5972039, member: 42582"] [MENTION=386]LostSoul[/MENTION] - Sorcerer is a game I know of, but don't know, and probably should. Just to clarify (I'm tired and am having trouble parsing pronouns) - if player A succeeds on a social check, and player B has his/her PC ignore it, then player B suffers a resolution penalty that can also act as an augment for player A if player A escalates his/her PC's action against player B's PC? So in 4e, something analogous might be a Diplomacy check or Intimidate check that causes a penalty to defences, or vulnerability to another character's damage, if the social check succeeds and the player chooses to disregard the outcome? [/QUOTE]
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Why I like skill challenges as a noncombat resolution mechanic
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