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<blockquote data-quote="Oofta" data-source="post: 9207939" data-attributes="member: 6801845"><p>I was just about to post much the same thing, so thanks for saving me some typing! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I would add my thoughts on a couple of points</p><ul> <li data-xf-list-type="ul">People crave an excuse to have social interaction that goes beyond sharing videos or posts online. D&D gives people a structure to get together and spend time with people interacting with each other. At the same time, it's relatively low pressure in an age with polarized opinions on politics, religion and other cultural aspects.</li> <li data-xf-list-type="ul">Online streaming has shown what the game really is like. That a large component can be people just playing, joking and being a bit silly.</li> <li data-xf-list-type="ul">The plethora of resources in blogs and forums like this for when you have questions on how to do something or how to run a game. </li> <li data-xf-list-type="ul">The generic nature and broad types of games that can be played to suit people's tastes.</li> <li data-xf-list-type="ul">The flexibility to make small tweaks to the game without worrying about breaking the system.</li> </ul><p></p><p>But I also don't think we can underestimate how much the design of the game has helped. Yes, there are many other factors that means D&D is best selling, but that wouldn't have happened without a game that simply works for a lot of people. Much of the rules and text of OD&D was confusing, the math of AD&D was obtuse. With 3.x there was a tremendous difference between character builds that really raised the perceived cost of entry. The difference between an optimized PC and on played by someone more casual was huge and ubiquitous. With 4E, it was just a different approach to the mechanical structure of the game which simply didn't resonate with a lot of people along with the complexity of tracking conditions and interrupts along with hours-long combat. </p><p></p><p>Now we have an edition of D&D that takes the core concepts, cleans them up and packages them together in a comprehensive well designed product. It's not perfect of course, it will never appeal to everyone under the sun because it can't, no one is saying it can't be improved. But it is a game that simply works for a wide swath of people, including those that I never in a million years would have expected to enjoy playing the game.</p><p></p><p>Despite claims to the contrary, D&D does not have a magic hold on the imagination of people. There is nothing stopping another game from grabbing the crown. You can't just slap a D&D label on a game and expect it to succeed. The game has evolved over decades and, hopefully will continue to evolve. But I think 5E is the best version of D&D yet for broad appeal.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9207939, member: 6801845"] I was just about to post much the same thing, so thanks for saving me some typing! :) I would add my thoughts on a couple of points [LIST] [*]People crave an excuse to have social interaction that goes beyond sharing videos or posts online. D&D gives people a structure to get together and spend time with people interacting with each other. At the same time, it's relatively low pressure in an age with polarized opinions on politics, religion and other cultural aspects. [*]Online streaming has shown what the game really is like. That a large component can be people just playing, joking and being a bit silly. [*]The plethora of resources in blogs and forums like this for when you have questions on how to do something or how to run a game. [*]The generic nature and broad types of games that can be played to suit people's tastes. [*]The flexibility to make small tweaks to the game without worrying about breaking the system. [/LIST] But I also don't think we can underestimate how much the design of the game has helped. Yes, there are many other factors that means D&D is best selling, but that wouldn't have happened without a game that simply works for a lot of people. Much of the rules and text of OD&D was confusing, the math of AD&D was obtuse. With 3.x there was a tremendous difference between character builds that really raised the perceived cost of entry. The difference between an optimized PC and on played by someone more casual was huge and ubiquitous. With 4E, it was just a different approach to the mechanical structure of the game which simply didn't resonate with a lot of people along with the complexity of tracking conditions and interrupts along with hours-long combat. Now we have an edition of D&D that takes the core concepts, cleans them up and packages them together in a comprehensive well designed product. It's not perfect of course, it will never appeal to everyone under the sun because it can't, no one is saying it can't be improved. But it is a game that simply works for a wide swath of people, including those that I never in a million years would have expected to enjoy playing the game. Despite claims to the contrary, D&D does not have a magic hold on the imagination of people. There is nothing stopping another game from grabbing the crown. You can't just slap a D&D label on a game and expect it to succeed. The game has evolved over decades and, hopefully will continue to evolve. But I think 5E is the best version of D&D yet for broad appeal. [/QUOTE]
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