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<blockquote data-quote="UngainlyTitan" data-source="post: 9208525" data-attributes="member: 28487"><p>A lot of point that have been brought up that are valid but I think 2 stand out to me. It is now acceptable to be a bit weird. In the past letting your weird flag fly could be dangerous.</p><p>The other thing is related to the saw that roleplaying is Improv theatre with maths. However, a lot of people find impov hard and do not want to do it. These are the vast bulk of casual players in my experience. D&D has enough mechanical heft to allow people the fantasy of being the charming rogue or the skilled weapon master with the laconic one liners without having to be that in real life or to write the script. </p><p>They can describe what they want to accomplish and let the dice and the mechanics write the script.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9208525, member: 28487"] A lot of point that have been brought up that are valid but I think 2 stand out to me. It is now acceptable to be a bit weird. In the past letting your weird flag fly could be dangerous. The other thing is related to the saw that roleplaying is Improv theatre with maths. However, a lot of people find impov hard and do not want to do it. These are the vast bulk of casual players in my experience. D&D has enough mechanical heft to allow people the fantasy of being the charming rogue or the skilled weapon master with the laconic one liners without having to be that in real life or to write the script. They can describe what they want to accomplish and let the dice and the mechanics write the script. [/QUOTE]
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