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<blockquote data-quote="SlyFlourish" data-source="post: 9208620" data-attributes="member: 54840"><p>I'll throw out one possible reason I don't hear a lot about:</p><p></p><p>Subclasses.</p><p></p><p>The idea that you have these straight forward core classes but zillions of potential subclasses that can really change up what the class feels like and you get these by 3rd level. 3rd edition had prestige classes. 4e had paragon paths end epic destinies. But those took <em>forever</em> to get to. With subclasses, you get a nice big branch in your character at a really low level – low enough that it can feel like 3rd is where D&D actually <em>begins</em>.</p><p></p><p>I think subclasses gave 5th edition a lot of legs. It meant players could play in dozens of campaigns for a decade and not run the same character twice. It was just crunch enough to give players something different about their character and not so complicated that it bogged down the whole game. You could get all your subclass options on a single page.</p><p></p><p>I think it's a brilliant design in D&D history and one of the big reasons this game has as much staying power as it does.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9208620, member: 54840"] I'll throw out one possible reason I don't hear a lot about: Subclasses. The idea that you have these straight forward core classes but zillions of potential subclasses that can really change up what the class feels like and you get these by 3rd level. 3rd edition had prestige classes. 4e had paragon paths end epic destinies. But those took [I]forever[/I] to get to. With subclasses, you get a nice big branch in your character at a really low level – low enough that it can feel like 3rd is where D&D actually [I]begins[/I]. I think subclasses gave 5th edition a lot of legs. It meant players could play in dozens of campaigns for a decade and not run the same character twice. It was just crunch enough to give players something different about their character and not so complicated that it bogged down the whole game. You could get all your subclass options on a single page. I think it's a brilliant design in D&D history and one of the big reasons this game has as much staying power as it does. [/QUOTE]
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