Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is Hoard of the Dragon Queen such a bad adventure?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jayoungr" data-source="post: 6478274" data-attributes="member: 6702445"><p>Because there's a keep full of other defenders whom they are helping. The keep is on a hill in the center of town and should be clearly visible from the road, plus any PC who is from the town would know about it.</p><p></p><p></p><p>Wha-? I don't even get this question. The dragon doesn't fly up and attack unless the DM directs it to! And the adventure explicitly says the DM doesn't have to do the dragon encounter unless he/she wants to (page 7). That's what I meant when I said the PCs would not necessarily have to fight the dragon.</p><p></p><p>Otherwise, the dragon is just circling and occasionally doing breath strikes on buildings from the air. It's not directly targeting the PCs.</p><p></p><p></p><p>No, you're going to know that there are other soldiers because there's a clearly visible fortified keep. You take shelter in the keep and, if you're very brave, you accept a mission to nip through the chaos--<em>dodging</em> the MiG fire, taking cover when necessary, and having occasional skirmishes when you can't sneak past the attackers--to rescue some civilians and bring them to safety. That's what the opening scenario asks the PCs to do. And if they need added inducements beyond simple bravery, that's what the suggested Bonds in the back of the book are for: this might be a PC's hometown that he/she is defending, or perhaps the PC has a special burning grudge against the attackers.</p><p></p><p></p><p>I think your DM should have mentioned the keep. According to the town map, it should be easily visible from the road. Do you think that would have changed your perspective on the situation?</p><p></p><p></p><p>What "mission" are you talking about? The PCs don't get any "missions" until they're inside the keep. Their initial goal is just to get to that relatively safe place.</p><p></p><p>I won't say there's no way for a DM to screw up this part of the adventure. I won't say it's not reasonable for at least some of the PCs to want to run away when they see the town is under attack. But that's what I meant when I said the DM has to get them involved. Yes, they have to have a reason to go <em>into</em> danger rather than away from it, but that's true of almost any D&D game sooner or later.</p><p></p><p>But you know what? I don't really expect to convince you, <strong>KarinsDad.</strong> I know that your mind is made up on this subject. At this point, I'm mostly trying to present an alternate perspective for someone who might be trying to decide whether to run this for a group. Merry Christmas. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jayoungr, post: 6478274, member: 6702445"] Because there's a keep full of other defenders whom they are helping. The keep is on a hill in the center of town and should be clearly visible from the road, plus any PC who is from the town would know about it. Wha-? I don't even get this question. The dragon doesn't fly up and attack unless the DM directs it to! And the adventure explicitly says the DM doesn't have to do the dragon encounter unless he/she wants to (page 7). That's what I meant when I said the PCs would not necessarily have to fight the dragon. Otherwise, the dragon is just circling and occasionally doing breath strikes on buildings from the air. It's not directly targeting the PCs. No, you're going to know that there are other soldiers because there's a clearly visible fortified keep. You take shelter in the keep and, if you're very brave, you accept a mission to nip through the chaos--[I]dodging[/I] the MiG fire, taking cover when necessary, and having occasional skirmishes when you can't sneak past the attackers--to rescue some civilians and bring them to safety. That's what the opening scenario asks the PCs to do. And if they need added inducements beyond simple bravery, that's what the suggested Bonds in the back of the book are for: this might be a PC's hometown that he/she is defending, or perhaps the PC has a special burning grudge against the attackers. I think your DM should have mentioned the keep. According to the town map, it should be easily visible from the road. Do you think that would have changed your perspective on the situation? What "mission" are you talking about? The PCs don't get any "missions" until they're inside the keep. Their initial goal is just to get to that relatively safe place. I won't say there's no way for a DM to screw up this part of the adventure. I won't say it's not reasonable for at least some of the PCs to want to run away when they see the town is under attack. But that's what I meant when I said the DM has to get them involved. Yes, they have to have a reason to go [I]into[/I] danger rather than away from it, but that's true of almost any D&D game sooner or later. But you know what? I don't really expect to convince you, [B]KarinsDad.[/B] I know that your mind is made up on this subject. At this point, I'm mostly trying to present an alternate perspective for someone who might be trying to decide whether to run this for a group. Merry Christmas. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is Hoard of the Dragon Queen such a bad adventure?
Top