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Why is Hoard of the Dragon Queen such a bad adventure?
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<blockquote data-quote="KarinsDad" data-source="post: 6480177" data-attributes="member: 2011"><p>Insane? Please. Hyperbole much?</p><p></p><p>Published adventures should match PC capabilities unless they are explicitly called out as gritty in which case, a DM can choose to not run it or modify it.</p><p></p><p>That does not mean that there cannot be deadly encounters, it just means that there should be a line in the sand that is not crossed.</p><p></p><p>I play the game for fun, not to roll up new PCs because of subpar module design. Feel free to roll up new PCs all you want. Just because some 1E modules had kobolds in one room and powerful demons in the next does not mean that modern module design should do something so stupid. In fact, many early "dungeons" had levels to avoid this very problem.</p><p></p><p></p><p>DM: "You dummies. You should know not to attack a dragon."</p><p>Player 1: "But my PC's background explicitly tells me that I want to do that. The background that the module designers created for me."</p><p></p><p></p><p>Sorry, but bad design is bad design. If you want to play a gritty game, do so. Justifying a module designer doing so, meh.</p><p></p><p></p><p>IT"S A GAME. MEANT TO BE FUN. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Nothing wrong with PC death caused by really bad play or really bad dice rolls. Nothing wrong with deadly encounters. But encounters designed to kill the intended target party level? Bad design.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6480177, member: 2011"] Insane? Please. Hyperbole much? Published adventures should match PC capabilities unless they are explicitly called out as gritty in which case, a DM can choose to not run it or modify it. That does not mean that there cannot be deadly encounters, it just means that there should be a line in the sand that is not crossed. I play the game for fun, not to roll up new PCs because of subpar module design. Feel free to roll up new PCs all you want. Just because some 1E modules had kobolds in one room and powerful demons in the next does not mean that modern module design should do something so stupid. In fact, many early "dungeons" had levels to avoid this very problem. DM: "You dummies. You should know not to attack a dragon." Player 1: "But my PC's background explicitly tells me that I want to do that. The background that the module designers created for me." Sorry, but bad design is bad design. If you want to play a gritty game, do so. Justifying a module designer doing so, meh. IT"S A GAME. MEANT TO BE FUN. :lol: Nothing wrong with PC death caused by really bad play or really bad dice rolls. Nothing wrong with deadly encounters. But encounters designed to kill the intended target party level? Bad design. [/QUOTE]
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Community
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Why is Hoard of the Dragon Queen such a bad adventure?
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