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Why is Hoard of the Dragon Queen such a bad adventure?
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<blockquote data-quote="Tormyr" data-source="post: 6480231" data-attributes="member: 6776887"><p>Just out of interest, how is the CR of a creature obvious to the characters in the game? By the time the level 3 characters attack the CR 8 green dragon, it has let off its poison breath and hit 2 of the characters for 42 damage taking them past their negative max hp. There is not time to find a different solution; no time to run away; no chance to make death saving throws. They are dead. In this case, the player has learned some meta information about the difficulty of that dragon, but the character did not learn anything, and there is no real reason for the next character to make similar decisions.</p><p></p><p>I agree that there are ways for the DM to put out hints of the danger, but sometimes the DM forgets to do so, the perception roll is fumbled, or for some other reason the information does not get to the characters. At which point, all that is left is an exercise in rolling up a new character.</p><p></p><p>I am not saying that having encounters of all types is wrong, but a lot of new DMs cut their teeth on published adventures, and they are not going to necessarily communicate the danger well enough when they should have. My 2cp.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6480231, member: 6776887"] Just out of interest, how is the CR of a creature obvious to the characters in the game? By the time the level 3 characters attack the CR 8 green dragon, it has let off its poison breath and hit 2 of the characters for 42 damage taking them past their negative max hp. There is not time to find a different solution; no time to run away; no chance to make death saving throws. They are dead. In this case, the player has learned some meta information about the difficulty of that dragon, but the character did not learn anything, and there is no real reason for the next character to make similar decisions. I agree that there are ways for the DM to put out hints of the danger, but sometimes the DM forgets to do so, the perception roll is fumbled, or for some other reason the information does not get to the characters. At which point, all that is left is an exercise in rolling up a new character. I am not saying that having encounters of all types is wrong, but a lot of new DMs cut their teeth on published adventures, and they are not going to necessarily communicate the danger well enough when they should have. My 2cp. [/QUOTE]
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Community
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Why is Hoard of the Dragon Queen such a bad adventure?
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