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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Why is non-magical flying so limited for PCs?
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<blockquote data-quote="Faolyn" data-source="post: 9304494" data-attributes="member: 6915329"><p>Generic bit of info here. The longest recorded flight for a domestic chicken (that I've been able to find) was 13 seconds and 300 feet. Which means that (turning 13 seconds into to two rounds) that chickens either have a fly speed of 150 feet, or 75 feet but this one Dashed. </p><p></p><p>So, while I <em>guess </em>one could logically say that limiting PCs to three consecutive rounds has some real-world verisimilitude, it <em>also </em>means that PCs have only slightly more wing-strength than a chicken and are considerably slower than one. I kinda want to play a character who is cooler than a chicken.</p><p></p><p>(Also, eagles can go about 50 km/hour, which is a movement speed of 275; dragons have a fly speed of 80. I just found a <a href="https://www.dndnames.com/tools/speed-calculator.php" target="_blank">site</a> that will convert D&D speeds to real-world units)</p><p></p><p>Right. So, in ten years' time, when Morrus et al are doing Level Up 2e, I volunteer to look up all the real-world animal info for you so you can make the monsters both more realistic and cooler than real animals.</p><p></p><p></p><p>The flying creatures aren't making the opposition flee, though. </p><p></p><p>In fact, they may not even be fleeing--they may be retreating in order to get ranged weapons.</p><p></p><p>Flying PCs only don't have repercussions because you said you don't want there to be any--you specifically said you don't want to make encounters that would challenge flying PCs. Which is your prerogative, but you can't also claim that flying PCs are immune to danger and can make ranged attacks at will.</p><p></p><p></p><p>That's up to you as a Narrator to play them intelligently, then. They have a movement speed; they can Dash and Sprint just like PCs. </p><p></p><p></p><p>I honestly don't see it as an issue in the first place. If you don't want flying PCs, don't allow them at your table. It's simple enough. My upcoming game has only four PC heritages. One of them (a homebrew) even has flight as a gift option, although neither of the players who took the heritage chose that option. </p><p></p><p>But the game itself really could have picked more "realistic" limitations than just a 3-round limit.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9304494, member: 6915329"] Generic bit of info here. The longest recorded flight for a domestic chicken (that I've been able to find) was 13 seconds and 300 feet. Which means that (turning 13 seconds into to two rounds) that chickens either have a fly speed of 150 feet, or 75 feet but this one Dashed. So, while I [I]guess [/I]one could logically say that limiting PCs to three consecutive rounds has some real-world verisimilitude, it [I]also [/I]means that PCs have only slightly more wing-strength than a chicken and are considerably slower than one. I kinda want to play a character who is cooler than a chicken. (Also, eagles can go about 50 km/hour, which is a movement speed of 275; dragons have a fly speed of 80. I just found a [URL='https://www.dndnames.com/tools/speed-calculator.php']site[/URL] that will convert D&D speeds to real-world units) Right. So, in ten years' time, when Morrus et al are doing Level Up 2e, I volunteer to look up all the real-world animal info for you so you can make the monsters both more realistic and cooler than real animals. The flying creatures aren't making the opposition flee, though. In fact, they may not even be fleeing--they may be retreating in order to get ranged weapons. Flying PCs only don't have repercussions because you said you don't want there to be any--you specifically said you don't want to make encounters that would challenge flying PCs. Which is your prerogative, but you can't also claim that flying PCs are immune to danger and can make ranged attacks at will. That's up to you as a Narrator to play them intelligently, then. They have a movement speed; they can Dash and Sprint just like PCs. I honestly don't see it as an issue in the first place. If you don't want flying PCs, don't allow them at your table. It's simple enough. My upcoming game has only four PC heritages. One of them (a homebrew) even has flight as a gift option, although neither of the players who took the heritage chose that option. But the game itself really could have picked more "realistic" limitations than just a 3-round limit. [/QUOTE]
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Community
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Level Up: Advanced 5th Edition (A5E)
Why is non-magical flying so limited for PCs?
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