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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Why is non-magical flying so limited for PCs?
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<blockquote data-quote="Faolyn" data-source="post: 9305975" data-attributes="member: 6915329"><p>First, that could always be the case. Your party likely has some members who dumped Strength and/or didn't take Athletics, and thus would be a liability. Sensibly, they should be staying behind while the strong, athletic members and people who actually have climb speeds do the climbing.</p><p></p><p>Secondly, why is the MacGuffin so easy to get that one or two flyers can just get in and out in just an hour? Shouldn't the flyers get there and discover that whoops, they actually need the non-flyers to get past everything up there that's protecting the doohickey? Too bad they left their non-flying rogue (to get past the mundane traps and locks), non-flyer wizard (to get past the magical protection), and non-flyer fighter (to get past the guardians that the flyers, by themselves, just aren't powerful enough to defeat).</p><p></p><p>Third, if the players choose to split the party, that's on them. Instead of focusing on the flyers--their part of the adventure is over in an hour--do something cool with the people who were left behind.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9305975, member: 6915329"] First, that could always be the case. Your party likely has some members who dumped Strength and/or didn't take Athletics, and thus would be a liability. Sensibly, they should be staying behind while the strong, athletic members and people who actually have climb speeds do the climbing. Secondly, why is the MacGuffin so easy to get that one or two flyers can just get in and out in just an hour? Shouldn't the flyers get there and discover that whoops, they actually need the non-flyers to get past everything up there that's protecting the doohickey? Too bad they left their non-flying rogue (to get past the mundane traps and locks), non-flyer wizard (to get past the magical protection), and non-flyer fighter (to get past the guardians that the flyers, by themselves, just aren't powerful enough to defeat). Third, if the players choose to split the party, that's on them. Instead of focusing on the flyers--their part of the adventure is over in an hour--do something cool with the people who were left behind. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Why is non-magical flying so limited for PCs?
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