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Why is realism "lame"?
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<blockquote data-quote="Derren" data-source="post: 6050047" data-attributes="member: 2518"><p>I just wonder. Games add more and more over the top stuff to appeal to their target audience and I can't really understand why this is necessary.</p><p></p><p>Somehow "down to earth" or even "realistic" stuff has become so lame in the mind of the current generation of gamers that they do not want to do anything to do with it. For fantasy this means among other things armor has to be non-functional and covered in spikes and swords have to be giant slabs of metal no person could wield.</p><p>Why is that? It can't be because of escapism. We do not live in a medieval/fantasy world so a "down to earth" setting would be equally effective in that.</p><p>And when you look back at the worlds history, especially at how other cultures than your own developed it is easy to see that a lot of interesting things happened there which would inspire your mind equally, if not more so than the usual fantasy cliches we get instead.</p><p></p><p>So what went "wrong"? When did save the world from ultimate evil plots, spikey armor, buster swords and fights against huge numbers of enemies which you easily dispatch with your superpowers become the norm? And why?</p></blockquote><p></p>
[QUOTE="Derren, post: 6050047, member: 2518"] I just wonder. Games add more and more over the top stuff to appeal to their target audience and I can't really understand why this is necessary. Somehow "down to earth" or even "realistic" stuff has become so lame in the mind of the current generation of gamers that they do not want to do anything to do with it. For fantasy this means among other things armor has to be non-functional and covered in spikes and swords have to be giant slabs of metal no person could wield. Why is that? It can't be because of escapism. We do not live in a medieval/fantasy world so a "down to earth" setting would be equally effective in that. And when you look back at the worlds history, especially at how other cultures than your own developed it is easy to see that a lot of interesting things happened there which would inspire your mind equally, if not more so than the usual fantasy cliches we get instead. So what went "wrong"? When did save the world from ultimate evil plots, spikey armor, buster swords and fights against huge numbers of enemies which you easily dispatch with your superpowers become the norm? And why? [/QUOTE]
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Why is realism "lame"?
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