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Why is realism "lame"?
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<blockquote data-quote="Hussar" data-source="post: 6050823" data-attributes="member: 22779"><p>You'll get no argument from me here on this. D&D casters make naval combat pretty ridiculous. Never mind the druid. The wizard crafts and Extended Wand of Fireballs and now has a 50 charge fireball wand that out ranges anything you could possibly mount on a ship. Why would you ever bother with a ballista when a 1st level wizard is a thousand times more effective? </p><p></p><p></p><p></p><p>Because you now have one player riding the pines for several months while his character heals, while the other characters are doing all this fun stuff. Never minding, of course, that at low levels, it's pretty much impossible for any of the PC's to actually engage in any of those in-game activities. But, at the end of the day, I don't play D&D to be a spectator. And even half-way realistic healing would force far too many players to ride the pines far too often.</p><p></p><p>Sure, it's a sliding scale. I agree with that. But, considering the issue at hand with healing was 1 day vs 3 days (or 8 days absolute maximum in 3e), I find the issue to be a bit ludicrous. If 3 days is perfectly acceptable to go from six seconds from death to completely healed, then 1 day is no different.</p><p></p><p>Like I said, we accept impossible things all the time. A guy with an axe killing a giant or a dinosaur? Really? And people going to start fussing about spikey armor (who turned the clock back to 2001?) or whatnot? How can anyone complain about a lack of realism on one hand but not have any problems with the ninety-nine thousand other things we take for granted in the name of keeping the game going?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6050823, member: 22779"] You'll get no argument from me here on this. D&D casters make naval combat pretty ridiculous. Never mind the druid. The wizard crafts and Extended Wand of Fireballs and now has a 50 charge fireball wand that out ranges anything you could possibly mount on a ship. Why would you ever bother with a ballista when a 1st level wizard is a thousand times more effective? Because you now have one player riding the pines for several months while his character heals, while the other characters are doing all this fun stuff. Never minding, of course, that at low levels, it's pretty much impossible for any of the PC's to actually engage in any of those in-game activities. But, at the end of the day, I don't play D&D to be a spectator. And even half-way realistic healing would force far too many players to ride the pines far too often. Sure, it's a sliding scale. I agree with that. But, considering the issue at hand with healing was 1 day vs 3 days (or 8 days absolute maximum in 3e), I find the issue to be a bit ludicrous. If 3 days is perfectly acceptable to go from six seconds from death to completely healed, then 1 day is no different. Like I said, we accept impossible things all the time. A guy with an axe killing a giant or a dinosaur? Really? And people going to start fussing about spikey armor (who turned the clock back to 2001?) or whatnot? How can anyone complain about a lack of realism on one hand but not have any problems with the ninety-nine thousand other things we take for granted in the name of keeping the game going? [/QUOTE]
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