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General Tabletop Discussion
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Why is realism "lame"?
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<blockquote data-quote="pemerton" data-source="post: 6052549" data-attributes="member: 42582"><p>Burning Wheel has an interesting way of handling this. First, it has practice rules - so while PC 1 heals, PC 2 can practice.</p><p></p><p>Two, its advancement rules make it a requirement, for advancement, to take on challenges you probably can't win. And when you're wounded, those sorts of challenges are actually easier to have (because your numbers are lower, because of the wound penalties). So players of wounded PCs have an incentive not to just ride the pines, but to get out into the thick of it despite their wounds.</p><p></p><p>This might seem like a recipe for a (slow) death spiral, but the rules for adjudicating failed actions in BW emphasise "fail forward", so taking your wounded PC out to get hosed in the attempt to earn advancement will take the game into places that suck for your character, but are interesting for you!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6052549, member: 42582"] Burning Wheel has an interesting way of handling this. First, it has practice rules - so while PC 1 heals, PC 2 can practice. Two, its advancement rules make it a requirement, for advancement, to take on challenges you probably can't win. And when you're wounded, those sorts of challenges are actually easier to have (because your numbers are lower, because of the wound penalties). So players of wounded PCs have an incentive not to just ride the pines, but to get out into the thick of it despite their wounds. This might seem like a recipe for a (slow) death spiral, but the rules for adjudicating failed actions in BW emphasise "fail forward", so taking your wounded PC out to get hosed in the attempt to earn advancement will take the game into places that suck for your character, but are interesting for you! [/QUOTE]
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Why is realism "lame"?
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